Microsoft Studios has purchased the rights to all past and future Gears of War titles from creators Epic Games. They've assigned Black Tusk Studios to develop the next title in the co-op shooter series.
Cyan, the studio responsible for the puzzle games Myst and Riven, has announced a new first-person adventure. Obduction is in development for PC and Mac and should be released in late 2015.
Fable Legends will be coming exclusively to Xbox One, Microsoft and Lionhead Studios announced today. They've released full details and assets on the next-gen RPG powered by Unreal Engine 4.
Layered materials isn't anything particularly new in terms layering multiple textures on top of each other and blending them in something like Photoshop or Paintshop to get a desired look. However, layered materials as an in-engine pipeline tool hasn't really been explored in many engines, until now.
Coming out of GDC 2013 Epic Games has let loose a series of new technical demos showcasing the power of the Unreal Engine 4. While this tech demo is a year old for the PC Master Race, who got to see the power of the UE4 on a single GTX 680, this PS4 demo obviously shows as much potential for the console as it does the age-old video card that the console will be sporting.
Last week we brought you a teaser trailer for Epic Games' tech demo featuring a commando of sorts. Well, it turns out that the full three-minute trailer is actually of an infiltrator class who uses some Mission Impossible tech to get in and out of a base full of hostile soldiers.
Epic Games is set to reveal another demo of Unreal Engine 4 at GDC this week. Today they released a short teaser with a few seconds from the full trailer.
One of the more praised games of 2012 was the mid-summer release of a little something-something called Spec Ops: The Line. While the game wasn't up to my tastes, there were a lot of gamers who loved the dark and provocative storyline that Yager brought to the table. Well, they're hoping to do the same thing with their next-gen release and it's currently running on Epic Games' Unreal Engine 4.
Zombie Studios has released screenshots for the first Unreal Engine 4 developed title, Daylight. The atmospheric horror-survival title makes use of Epic's latest, new-generation game engine and the team was happy to show off the progress they've made on the title so far.
Start your design engines, the race to unleash the first UE4 game for the PlayStation 4 is now underway as Epic Games has announced that the development kit for the PlayStation 4 is now up, out and available. To celebrate they've unleashed the “Elemental Demo” running on the PS4's hardware.
Epic Games confirmed today that the Unreal Engine 4 technology will be supported by the PlayStation 4. They marked the announcement with a real-time demo of the engine, running on the newly announced console.
Stop reading this right now and just watch the video for Project Awakened. No really, just, skip all the text and hop down to watch what this project is all about, because it's the sort of thing that you always wanted out of a video game but never received. Well, supporting Project Awakened could make this dream game turn into a reality.
New screenshots from an Unreal Engine 4 tech demo have “leaked” just hours before Sony's big announcement for the PlayStation 4. The screenshots are shiny and pretty and makes you want to rub your face against your monitor (but I wouldn't advice you do that because you might get permanently scarred) and you can check them out right here.
Gamers will be getting their first taste of next-generation game engine gameplay this year with Zombie Studios' PC exclusive, Daylight. The game will be running on the latest version of Epic Games' Unreal Engine 4 and will make use of some of the engine's diehard functions, including directional lighting, tessellation and dynamic shadowing.
Epic Games' Tim Sweeney, the chief technical officer at one of the biggest independent studios on the planet and the mind behind the tech that is the Unreal Engine, had some interesting things to say at the Montreal International Game Summit, in which he stated that without proper content management, development costs could double.