Why The Fight In Call Of Duty: Infinite Warfare Has Gone Into Space, According To The Developer

Call of Duty: Infinite Warfare
(Image credit: Activision)

During this year's San Diego Comic-Con, there was a panel hosting discussions about _Call of Duty: Infinite Warfare _where they discussed the game's story and gameplay and why the game is set in space.

The panel discussion was posted up in full in video format on the Call of Duty YouTube channel. In the YouTube video actor and screenwriter Brian Bloom explained why the game is set in space and what the challenges are that players will face, stating...

The future is a fight over resources. It's difficult enough to guard our borders and our land and our sea, right? Imagine what it would be like to deal with literally trillions of square miles.

The narrative director at Infinity Ward, Taylor Kurosaki, further explained that the enemies in this Call of Duty were borne out of the harsh conditions of space, in a vacuum away from the philosophies of survival that allowed humans to thrive on Earth. Kurosaki labeled the mindset of survival for the Settlement Defense Front as "perverted", given that they feel as if in order for them to survive and maintain dominance of the resources necessary to hold their own, they'll need to wipe out the humans on Earth.

So basically players will step into the role of Captain Reyes as he attempts to travel into space and fight off the SDF in order to protect Earth and Earth's resources.

The video hasn't been downvoted quite as much as some of the other previous Call of Duty: Infinite Warfare videos, the original of which has more than 3.1 million downvotes. In fact, this latest video has a lot of people constantly praising it and saying to end the hate.

The reality is that it's not so much about the game being set in space that made a lot of gamers groan, it's the fact that the Call of Duty series is recycling ideas for four years in a row now. The game could end up being decent but I think fans are just a bit fatigued on the "future" concepts that Activision and the other studios have been utilizing for the series in recent years.

A perfect example of proving that people aren't tired of space and sci-fi concepts is the fact that there is a lot of hype surrounding Respawn Entertainment's Titanfall 2. The game has so far been received with a lot of love and gamers are thoroughly excited about what Respawn has planned for the first-person, mech-shooter.

While both Titanfall 2 and Call of Duty: Infinite Warfare both take place in the future, involve space travel, and both games have similar stories, a lot of it boils down to how the games were presented. In the case of Titanfall 2 it looks like a very personal story between the Titan and the replacement pilot following an incident with the original pilot. Gamers are really eating that up. For Call of Duty: Infinite Warfare some of the complaints are that it looks like just another Call of Duty game.

With the introduction of space combat and arcade-style flying and shooting in Infinite Warfare, it may help win over some players. However, with Battlefield 1 going in a completely different direction, a lot of people are excited because it's bringing something vastly different to the table that we haven't seen in an AAA game before, so it's not hard to see why people are fatigued with Call of Duty at the moment.

For those of you who aren't fatigued with the game, you can look for it to launch on November 4th for the Xbox One, PS4 and PC.

Will Usher

Staff Writer at CinemaBlend.