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One of the big talks circulating within the gaming community from last week was about a Halo game centered around the Mega Bloks property for the Xbox 360. The game was cancelled, but the spirit of the title has lived on and generated enough buzz that the idea may not be dead and gone entirely within the circles of Microsoft.
According to Gamespot, 343 Industries and Halo brand manager, Bonnie Ross, are not ruling out a possible return to a kids-oriented game within the Halo universe. Specifically, the 343 Industries community manager on the Halo website admitted to not knowing about the project, but stated that given all the positive support for the Halo Mega Bloks game that there might be something to it and it could end up being a real project at some point.
Bonnie Ross actually offered up a bit more hope, explaining in a response to the leaked footage of the cancelled Mega Bloks game (codenamed "Haggar") that Microsoft is always looking for new opportunities in which to grow and expand the Halo franchise, even for kids.
Haggar had a lot of fun ideas and invention behind it, but ultimately didn't progress beyond the early prototyping levels that are shown in the recent video. This is just one example of several similar projects we have evaluated throughout the years -- a process that we continue exploring on an ongoing basis.
The game footage was definitely early prototype stuff, and only one level was functionally playable. There was also another level with some other features implemented, but none of the texture work was done and only some of the base platforming assets were finished.
However, the first level -- which actually looked feature complete -- had some pretty awesome looking content on display. It may have been a kids game, but the Halo Mega Bloks title contained a lot of the charm from the original mainline series. In fact, I would venture to say that they did a few things better: such as mixing up some of the monotony of firefights by implementing 2.5D platforming segments.
Due to the game being in third-person instead of first-person, there was also more nuance and combat features for Master Chief to execute that allowed gamers to get a better look at his abilities, such as a charging shoulder tackle he could use to displace enemies.
Another really cool feature from the cancelled Halo game was being able to acquire and customize the vehicles in the game. This was done by picking up Mega Blok pieces throughout the journey and then acquiring blueprints, not unlike the Dead Rising series. Players could then craft new items onto or for the vehicles to increase their usability. It was pretty cool stuff.
I wouldn't mind seeing a Mega Bloks version of Halo down the road. Heck, it might even end up being more fun than the last Halo outing. On the upside at least we know that Microsoft is seriously considering the feedback they've received about the game and will look into exploring advantageous opportunities.