Eiji Aonuma and the rest of the crew are finishing up Legend of Zelda: Breath of the Wild for its March 3 released on the Nintendo Switch and Wii U. The game was recently revealed to have something in common with Majora's Mask when it does release.
IGN Portugal managed to land an interview with producer Eiji Aonuma, and according to the DualShockers translation, Aonuma revealed that there are actually actions players can take while playing Legend of Zelda: Breath of the Wild to unlock an alternate ending, just like the multiple endings present in Legend of Zelda: Majora's Mask, saying...
They don't explicitly say what sort of different things must be done in order to unlock the ending. There were a lot of different possibilities in Legend of Zelda: Majora's Mask, especially in terms of small post-credit cutscenes or whether you get the good or bad ending.
For instance, collecting certain items and helping certain characters will play special ending sequences specific to certain characters. The different ending scenes are unlockable in Majora's Mask by collecting specific masks, helping certain characters and defeating Majora before the moon destroys his home.
I was never the biggest fan of Legend of Zelda: Majora's Mask due to the timer and having to beat the game on a clock, or using the ocarina of time to head back in time to carry out missions and side-quests. However, no one can really deny that Nintendo's unorthodox approach to the 3D adventure genre with Majora's Mask was revolutionary at the time. In fact, there still aren't any adventure games out there quite like it in the way it handles time manipulation and the way the different endings can be unlocked.
With Legend of Zelda: Breath of the Wild, we have no idea how the different tasks or side-quests will play a role in unlocking the alternate endings, but I'm sure when the game releases that gamers will be able to explore the world and find out. If it's anything like Majora's Mask, then expect a lot of replayability for the game. Activision and Raven Software's Marvel: Ultimate Alliance also took a similar approach with the way they handled the multiple alternate endings by completing certain side-quests and seeking out specific hidden quests, which gave the game some sturdy legs to stand on as far as replay values were concerned.
I guess if the giant open world of Legend of Zelda: Breath of the Wild wasn't enough to convince you to play the game, I think the added bonus of playing through the game and scavenging the massive world to find out how to unlock alternate paths or endings would certainly be enough to convince gamers to keep playing the title.
You can look for the highly anticipated action adventure game to launch on the Wii U and on the Nintendo Switch starting March 3.