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Microsoft has finally broken silence on the upcoming Phantom Dust remake, sharing all sorts of interesting bits of information about the card-collecting/multiplayer brawler hybrid. One of the biggest reveals at this point is actually why they've been so quiet about the project up until now.
The biggest challenge that we faced in bringing Phantom Dust back was when we recovered the archives from Japan for the original project, there was no final source code, so everything that we've been able to do in this version of Phantom Dust has been through reverse-engineering the binaries, and actually hacking and cracking the code back open again in order to make the improvements and changes that we have.
If we're putting that timeline together correctly, this helps explain why the Phantom Dust remake faded into obscurity and was even shelved for a brief period.
The original game came out for the OG Xbox and, as the original story points out, was actually about a decade ahead of its time. The game's core mechanics focus on collecting cards and equipping them to maximize your character; something we never saw much of in the years following Phantom Dust, but see in oodles of games nowadays.
It's been an interesting journey so, at this point, we figure an info blowout is due during E3 next month. According to Isgreen, the team had to figure out a whole bunch of variables before they came back with the fresh announcement, even how the game was going to display.
This is one of the reasons why, when we started talking about Phantom Dust and people were like 'What's the resolution of the game? Is it 16:9? Is it 4:3?' the reason was...we didn't actually know what we were gonna be able to do because we didn't have the source.
They figured out that puzzle, though, and are reporting that the game will run at whatever resolution you're capable of running. As Isgreen puts it, if you've got a rig with 4K resolution, then that's what the game will render at. Only at 1080p? Then that's what you'll get.