I'm as big a Star Wars fan as any, bigger than some, but the previous version of Star Wars Battlefront just never did it for me. I don't really know why, but it just didn't grab me. After playing the Star Wars Battlefront II Beta I can now better articulate all the reasons the first game never did it for me, by looking at all the things the new game does differently.

While the beta only scratches the surface of what the new title has in store, and doesn't even begin to show the single-player campaign, it's still far more robust than the previous game was. Anybody else who was frustrated with the last game's lack of depth might enjoy this new game a bit more. Here are the highlights of Star Wars Battlefront II based on the open beta.

Hero Characters

In the previous Star Wars Battlefront game, in order to unlock a hero character, you had to simply pick up the right power up. However, this meant that you had to be in the right place at the right time. Now, you simply need to score enough points. Each time you die you gain points for the amount of damage you do and the kills you achieve. When you earn enough, you can cash them in for a hero character. Each mission has two different hero options per side, and while getting enough points for the best hero may be difficult for the casual player, I found the first level hero fairly easy to obtain before the end of the battle. Playing as these characters is fun, and a Star Wars game where you can't wield lightsaber ever is no Star Wars game at all.

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