PUBG Corporation shifted focus from PC to Xbox One after launching PlayerUnknown's Battlegrounds on Microsoft's home console. The game has been a huge seller so far on the big black box, but it's also had some serious issues as far as certain features are concerned. Well, the latest update attempts to resolve some issues surrounding the way vehicles handle in the game.
Over on the official PUBG forums, the developers rolled out the changelog and patch notes for the seventh major update for the Xbox version of PlayerUnknown's Battlegrounds, which is currently still in the Game Preview stages of development for the home console.
The most major changes to the gameplay come in the form of increased damage to vehicle bodies, as well as significant increases in damage to the wheels when targeted by gunfire, creating a more dynamic element of encounters when players on foot (or in other vehicles) get into a vehicular gun battle.
But it's not just gunfire where vehicles have changed, there's also a pretty big change to the way vehicles take damage from grenades as well. A successfully placed grenade will cause increased damage to all the vehicles in the Xbox version of PlayerUnknown's Battlegrounds.
Interestingly enough, despite the damage being increased when weapons and explosive make contact with a vehicle, the vehicle damage dispensed against other players has been reduced. So now you're not entirely as likely to die upon impact from being struck by a vehicle like before. There's also an increase in damage output to both the driver and the passenger when both crash into objects at high speeds while racing around in the different vehicles int he game.
Of course, it's not just about tweaking the way vehicles handle in PlayerUnknown's Battlegrounds, it's also about improving overall optimization as well.
The input latency issue is probably one of the most important things that PUBG Corporation could have fixed for Xbox One owners, because it's the sort of thing that completely destroys playability, especially when the game is already running 30fps and sometimes sub-30fps. So it's great that this fix has finally arrived for console players.
A few more pressing bugs were also wiped off the table, including an inventory bug that highlighted the wrong column, a sensitivity bug that affected the 4x scope, an auto-run bug that kept players running even while aiming down the sights, and a crosshair bug that took place when players attempted to reconnect to a game session.
Many of these issues have already been resolved in the PC version of the game, but the developers are tackling separate issues on that platform when it comes to lag, ping, and regional server support.
PlayerUnknown's Battlegrounds is still a long way off from completion on the Xbox One, but the continued support and dedication from the team have shown that it's definitely nearing the top-notch quality that gamers expect from a full release.
Staff Writer at CinemaBlend.
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