Jam City has announced the release date for the upcoming mobile game, Harry Potter: Hogwarts Mystery, along with details about a voice cast fans of the film series are sure to love. Get ready to join Dumbledore and Professor McGonagall at the School for Witchcraft and Wizardry on April 25.
Working in partnership with Warner Bros. Interactive Entertainment, Jam City has managed to pin down some fantastic voice talent for its upcoming mobile game set in the Harry Potter universe. They also snuck in the fact that the game will be ready to roll on April 25, meaning folks gaming on iOS and Android can expect to receive their owl in just a matter of weeks.
What's cool about the game's voice cast is that it includes several folks from the live-action Harry Potter films, including some fan-favorite characters.
Reprising her role as Professor McGonagall will be Dame Maggie Smith, with Professor Dumbledore portrayed by none other than Michael Gambon. Additional returning characters include Warwick Davis as Professor Flitwick, Sally Mortemore as Madam Irma Pince, Gemma Jones as Madam Pomfrey and Zoe Wanamaker as Madam Hooch. Having these folks on board will certainly help add to the sense of immersion within the game. According to Jam City Co-founder and CEO Chris DeWolfe, that was, indeed, the intent.
The game itself takes place before the books/main films, though not as early in the timeline as Fantastic Beasts. Instead, players are attending Hogwarts at the same time as Tonks, who will also be an important character in the unfolding mystery.
Players will get to create their own character before diving into the game, which is described as a narrative adventure with RPG elements. While playing Hogwarts Mystery, you'll attend classes, learn magical skills and spells and form bonds with in-game characters. You'll also have to make some important choices along the way, which will have an impact on the story arc.
It all sounds pretty ambitious, especially for a mobile game. But if Jam City can pull it off, we imagine they'll have something of a mobile hit on their hands. We've yet to hear about a price, however. It's unclear if the game will have a price tag attached, be supported by ads, or feature some sort of free-to-play structure. Maybe you can spend in-game currency, which can also be purchased with real world money, in order to speed up the time needed to wait on a potion to brew. That's just a random example, of course.
Seeing as how the game will launch April 25, though, we won't have long to wait for those answers.