Perhaps one of my favorite hands-off experiences this E3 was Telltale’s demo for their up-coming Tales from the Borderlands, a new episodic game based on Gearbox’s co-op shooter series. While I was initially concerned by how much detail Telltale would be able to pull to fill their need for narrative, they quickly showed me just how rich the Borderlands series truly was.

After the demo of the game, which I gushed over here, I got the chance to sit down with Job Stauffer, the PR Director of Telltale Games. In it we talk their choice of lore, the inspiration for the protagonists, and the innovative manners in how games can convey stories. Here are the highlights from our chat:

Protagonists Rhys and Fiona were inspired by the vault hunters from Borderlands and Borderlands 2:
"When you think about them, you focus on these insanely powerful characters capable of handling the rough world of Pandora. But what about the characters who are basically the exact opposite? What about the normal people in Borderlands? Looking at the two different sides of the universe, how do they deal with the chaos going on with Pandora, Hyperion, the fall of Handsome Jack—that’s sort of where Rhys falls in. He’s sort of a corporate guy trying to work his way up the ladder. How does anybody become someone like Handsome Jack?

"With Fiona, it’s again looking at the world of Pandora—we see monsters, we see vault hunters, we see bandits. What about someone who isn’t a vault hunter, but is just trying to survive? If you’re alive on Pandora, how have you lived that long to be as old as a person like Fiona is? You have to be smart, you have to be cunning. Really both characters were just inspired by the idea of who else lives there. If you’re not a vault hunter, what are you and how are you still alive?"

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