Assassin's Creed Unity Xbox One Patch Has A Huge Problem

It looks like Assassin's Creed Unity can't catch a break, as even the game's latest patch for the Xbox One doesn't come without its issues. One issue in particular is pretty massive, actually, as it accidentally re-downloads the entire game onto you system.

It's been a long, hard road out of hell for Assassin's Creed Unity, one that doesn't appear to be ending anytime soon. Back when the game was being shown off at E3 and journalists/fans commented on the lack of a female playable character in this four-player romp, it was stated that the development team simply did not have the time or resources to put in the extra work needed to craft a female playable character. I won't even bother discussing how ludicrous that sounds, as it's already been discussed to death at this point.

Then, when the game launches, it's with bugs and glitches aplenty, the most noticeable of which tore characters' faces from their skulls, revealing the horrifying floating eyeballs and teeth hidden underneath. It would almost be humorous if it wasn't so nightmare fueli-ish.

Now one of the game's latest patchs, geared at squashing some of those bugs, is actually causing whole new problems of its own, as confirmed by a recent post on the Unity forum.

“We have received and confirmed reports that some Xbox One players who have previously applied patch 3 are seeing a 40GB download instead of the expected 6.7 GB download,” reads the statement. “Unfortunately, an issue with the patch downloading process is replacing the entire game instead of just the parts affected by the patch. This is obviously not the expected behavior, and we apologize that many of you will have to wait longer than expected to complete this download.”

Fans were, obviously, none too thrilled, already flooding the internet and media sites with comments about how frustrating the continued mishandling of Assassin's Creed Unity has been. That post alone has garnered 1,136 comments as of this posting.

The problem is, even typing those words, I start to feel a little bad for the crew at Ubisoft Montreal. I don't know the conditions over there or what sort of pressure they were under from Ubisoft to get the game out at a certain time, but that personal level is where any sympathy comes to an abrupt halt.

Assassin's Creed Unity was released broken and the studio continues to struggle to get a hold on the issues. There's no way in hell that these types of screw-ups should make it past testing, yet it's becoming a more and more common practice. Perhaps if the backlash is severe enough and Ubisoft feels the pinch in the only place where they'll notice it, the wallet, this will stop being the norm.

Ryan Winslett

Staff Writer for CinemaBlend.