Infinity Ward has recently patched Call of Duty: Ghosts for the PC. The game – as previously reported by just about every website – was probably the worst on PC, suffering massive frame stuttering, dropped frames during intense segments and some of the worst crashes and bugs the opposite side of a Bethesda title.
MP1st first took notice of the tweets from Infinity Ward that pointed to a new patch for PC gamers. Later in the day Infinity Ward released the official patch notes on their website, detailing some of the new features and fixed features in a lengthy manifest of changes.
One of the big changes made to the list is that Infinity Ward removed the 6GB of RAM restriction, which prevented players from even entering the game if they didn't have 6GB of RAM. It was found out, however, that the 6GB requirement was fake and Infinity Ward had inflated the requirement, presumably to raise the perceived prestige of the game in the eyes of PC gamers.
Of course, PC gamers aren't console gamers, and they can readily (and easily) tell the difference between 720p and 1080p, even if they were a mile away with crusted over camel spit in their eyes. PC gamers can also tell the difference between washed out textures for consoles barely pushing native 720p and anisotropic filtered textures at 16x the resolution. PC gamers can also tell the difference between prefabricated physics and procedural physics. Heck, they aren't called the Glorious PC Master Race for nothing.
The wool was pulled far and tight over the eyes of console gamers, but the PC Master Race was having none of it. After being called out for shoddiness that's considered acceptable over in the console arena, Infinity Ward had to hit the books and learn how to code, debug and patch respectably for the high court of PC royalty after getting publicly shamed due to the low quality of Call of Duty: Ghosts.
The results is that Infinity Ward added broadcaster mode, eSports compatibility, fixed improvements for Nvidia's SLI support, AMD optimization for cards running only 1GB of VRAM, as well as passively addressing the 6GB limitation by amending the problem with the following...
Oh well that makes it so much better, eh?
The changelog features plenty of additional fixes for the game, many of which we would have assumed should have been addressed at launch. However, in defense of Infinity Ward (though with $1 billion dollars in cash from the game, I don't think they really need any excuses) Ghosts was a cross-generational game release. Launching on more than six platforms is an intense and insane task and the fact that the game even works at all is nothing short of a crunch-time miracle.
You can grab the 400MB patch for the PC version of Call of Duty: Ghosts right now. Hopefully those with high-end rigs will no longer have to suffer through some of the apparent issues that were outlined by the community shortly after the game launched.
Staff Writer at CinemaBlend.
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