Capcom has bit the bucket, kicked the cricket and bumped and barn when it comes to Resident Evil. Lately, they've been trying to go off the deep-end into “Call of Duty” territory and the long-term sales and feedback did not go over well at all. Now, Capcom is revising their approach to Resident Evil and they're saying the core fans were right all along.
And by both camps he means getting back to the horror roots and focusing on trying to find a good balance between new-generation gameplay and the “horror and fear” that helped shape the franchise.
I can definitely get on board with that idea. I'd love to see a well-done horror game that lets you move around and shoot, explore and interact with the environment similar to some new-gen games. I think perfect examples of this are games like DayZ, S.T.A.L.K.E.R. and Slender, where freedom of exploration, military-style combat and open-worlds don't stop them from being terrifying, tension-ridden experiences.
Kawata, however, goes on to say...
I've repeated time and time over again that Resident Evil 4 has been my favorite of the series, I've re-played that game a lot across various platforms, even the crappy PC version that sucked donkey toes. But the combination of great pacing, awesome weapons, light RPG mechanics and good horror elements helped make the game one of the best of the generation.
Hopefully, Capcom can recover their image after their dismal display of anti-consumerist antics throughout 2012 and get back on track by embracing new, gameplay enhancing features while also maintaining the very things that helped make some of their franchises a big success to begin with.
Also, Capcom, please stop taking tips for the Resident Evil games from Paul W. S. Anderson, the movies based on your games suck.
Staff Writer at CinemaBlend.
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