There are some features that aren't available at launch or readily enabled on the PC version of Dead or Alive 5: Last Round, the latest fighting game from Team Ninja and Koei Tecmo. So what features didn't make the cut?
Well, Kotaku does a brief rundown of the features not present in the Dead or Alive 5: Last Round build for PC, though some of it isn't entirely accurate.
It's mentioned that the multiplayer won't be available until three months after the launch of the game. This is true. The game's store page at GameCity mentions that the online multiplayer component of the game will be delayed by up to three months and will arrive in a post-launch patch.
Two stages won't be present in the PC version: Danger Zone and Crimson. It's true. For whatever reason these two DLC stages won't make the cut in the PC version of Dead or Alive 5: Last Round. Some of the other DLC stages will be available as part of the total package.
The game will come loaded with 400 costumes, 31 of which are brand new. What's not explained is whether or not some of the additional costumes that were featured in the home console version that turned out to be paid DLC, if those will be paid DLC for PC or if they'll be included as part of the base package.
It's also mentioned that controller rumble and Steam Achievements won't be present. This is true. The listing makes it known that there won't be Steam Achievements and that it won't sport controller rumble. However, what they don't clearly explain is if they mean controller rumble for third-party controllers or controller rumble for all controllers. There is a difference. Xbox 360 controllers automatically have the instruction sets built-in for features like rumble, so usually when a game is ported from the Xbox 360, even if the game doesn't support proper controller support, the 360 controllers still behave identical on PC in the way they do on the 360 version of the game. It's not really made clear on the listing.
Now it's mentioned in the Kotaku article that the in-game visual effects are equivalent to the PS3 version of the game and not the PS4. This only relates to a couple of different facets of the game's graphics, though. For instance, the particle effects are set to the PS3 version of the game, not the PS4 version.
However, Dead or Alive 5: Last Round does support up to 4K resolution, as well as the shadow mapping and lighting from the PS4 version of the game. What's more is that anti-aliasing is also supported so you can achieve the cleanest possible look for the game if your hardware can handle it.
Additionally, as pointed out by DSO Gaming, the Soft Engine effects for advanced boob physics have been disabled for the PC outing of Dead or Alive. This caused quite the ruckus when it was first discovered. However, it should be pointed out that the Soft Engine physics effects are engine reliant, which means that it's completely possible for modders to dig through the files and re-enable the advanced Soft Engine boob physics. The same would likely apply for the PS3-level particle effects, which most PC gamers would probably prefer if they were turned up to the equivalent (or beyond) of the PS4.
You can check out the full English listing of the features for Dead or Alive 5: Last Round over on the official Team Ninja website. Some of the features aren't present that were on the Japanese GameCity website (probably to keep down on the fuss). The game is available right now for home consoles and PC. You can check out Gaming Blend's review of Dead or Alive 5: Last Round right here.