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Bethesda Softworks and Zenimax Online Studios' Elder Scrolls Online has officially launched for the PS4 and Xbox One. However, the MMORPG hasn't received the most smoothest of launches, and has resulted in some logging in issues for eighth-gen gamers.
GameSpot caught a tweet from the official Elder Scrolls Online Twitter account that linked to a forum thread and mentioned the following.
The thread itself is a containment area of sorts for a lot of the people having trouble logging into the massive multiplayer online role-playing game based around the Elder Scrolls property.
Community coordinator Jason Levy comments near the top of the thread itself, to make everyone aware that the developers are doing what they can to resolve the login issues, stating...
Hey everyone. We're working on getting this resolved as soon as possible. We'll update you as soon as everything is up and running. Thanks for your patience!
Others joke about not being able to get in or how they're working a bunch of Twitch live-streams where everyone is stuck looking at the loading screen.
While some gamers have complained about the lack of stress testing Elder Scrolls Online for the PS4 and Xbox One, others – mostly a lot of the commenters on the GameSpot article – made it known that they haven't had any problems logging in and playing.
The likelihood is that this is the typical launch day woes that come with a big MMO going live for home consoles. While Bethesda already had to deal with this when they originally launched the game for PC a year before, there are all sorts of additional obstacles to overcome and deal with when launching on the closed architecture of a home console.
More than anything, this is a testament to the amazing skill and quality of Sony Online Entertainment managing to get MMOs to run on the PS2 way back in the day. Limited RAM, extremely complex CPUs and an underwhelming GPU, and yet they managed to pull out Everquest on the PS2. That's not to mention that Square Enix managed to get Final Fantasy XI to run on the PS2, as well. Now that's a real feat of amazing developmental skill right there.
In the case of Elder Scrolls Online, I suspect that once Bethesda gets the launch day kinks ironed out and the game back on track they'll be rolling out into smooth waters from then on. In fact, later on in the thread it's made known that the European servers for Elder Scrolls Online is good and ready and back online.
Given the nature of MMOs I wouldn't wave any flags of cheer and victory just yet. Expect intermittent connection issues throughout the first week of launch for a game as big as Elder Scrolls Online. It comes with the territory.