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Ubisoft has released a new gameplay trailer for The Fighter Within, a motion-based fighting game that relies on the Xbox One's Kinect 2.0 to bring all the hard-hitting, multicultural, martial arts fighting game to life.
The game allows players to pick from a number of different stereotypical martial arts archetypes and go to town on friends or foes alike in head-to-head digital fisticuffs action. The game is one of the few exclusive Xbox One titles due out for launch with the system at the end of November, next month.
I have to be honest, in some regards I actually genuinely like the concept of the game. I've always been interested in a motion-based fighting game where the player's movements translated into similar or equivalent attacks on screen. The ability to fight, dodge, block or react with your own skill as opposed to relying on button reaction timing or a controller seemed kind of cool.
The only problem is that Kinect has never been reliable as a 1:1 device for reading input. The latency for the original Kinect was around 90ms, which is enough time for someone to pop off a headshot and teabag a newb in Call of Duty. In internet time, that's enough room for someone to throw down at least two obscene words on a comment section and at least barely enough time for someone to post a jail bait picture to 4Chan. That's also more than enough time for /r/gaming to post 100 comments saying “This.”
On the upside, the Kinect 2.0 has brought the latency down by 30ms or so, which is a huge improvement over the first one. Nevertheless, this improvement is still slow enough where respected industry folk like John Carmack noted how slow and ill-responsive the Kinect is compared to other 1:1 input devices, as reported by IGN.
I can't really imagine being able to accurately recreate fight scenes from movies like Gorgeous or Fist of Legend if I'm dealing with 60 milliseconds of input delay. I may as well aim for fights with all the intensity and speed from Stallone and De Niro's upcoming Grudge Match.
It's a shame because there was a lot of promise in the possibilities of the Xbox One's Kinect 2.0, but there's no way in the world that a game like Fighter Within could live up to its potential with that kind of input lag. I imagine it may be a game that sparks a lot of interest from kids and senior citizens, though, which is probably Microsoft's new demographic anyway. They've always been chasing behind Nintendo in that regard.
You can look for The Fighter Within to launch exclusively for the Xbox One on November 22nd. For more information feel free to visit the official website.