Both versions of Lost Planet 2 will receive an update in the near future. The patch reworks the respawn system, adjusts player/enemy damage, and makes a few other changes, too.

The PS3 version of the patch will be released on June 7th. No date has been provided for the 360 version, yet. Here are the full patch notes:
  • Respawning points are changed - e.g. the player can start from the beginning of the boss fight, rather than start the level from the beginning and so on. Applies to the whole game.
  • The player's attacking power has been strengthened. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
  • The level of animations for the player being affected near by attack/explosion is lowered. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
  • The level of damage to the player is lowered. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
  • Harmonizer is adjusted to be more powerful. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
  • The level of animations for the enemies being affected near by attack/explosion is increased. This applies when the difficulty level is set at either Easy or Normal and when only one player starts the game.
  • Tip texts are added to the objects that require the B button action such as Data Posts. Applies to the whole game.
  • Weapons' parameters are adjusted - i.e. they became quite evenly balanced (not too strong, not too weak). Applies to the whole game.
  • The speed of the player's dash is increased. Applies to the whole game.

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