As far as The Sims 3 expansion packs go, I never really know what to expect. I didn’t care much for the World Adventures concept and ended up loving that EP when I finally got to play it. I thought Ambitions was going to be really great and found myself losing interest in some of the bigger features in that EP not long after I’d discovered and mastered them. So I didn’t want to get my hopes up that Late Night would be amazing. Having spent hours following my Sim through the packed downtown area of Bridgeport, I feel my interest in the game renewed and am excited to explore the expansion pack further.
Just to be clear, before we get into the details of the game, the expansion pack requires that you have The Sims 3 base game installed on your computer. Like the base game, Late Night is PC and Mac compatible.
I took more screenshots than I needed to illustrate the main points of the EP, however I thought you might appreciate a better look. You’ll find additional screenshots in the gallery below the review.
You can also choose your Sim’s astrological sign. Some signs are compatible with others.
I wasn’t able to figure out how to move more than one family into the same high rise and I’m not sure that’s an option. They appear in the Map View like houses (occupied by a family or vacant), however Gemma moved to a number of different high rises as she advanced in her career and some of them had other doors with the grayed out “Ring Bell” option, which makes me think other people should be able to move in. She never got any neighbors though and I wasn’t able to move her into a building when there was already a family living in it, which limited her selection somewhat. Still, the convenience of living downtown and having a quaint little apartment is a nice touch.
The more points she earned, the higher her “Celebrity Star Level” got. Higher Star levels allow for benefits such as access to certain clubs or VIP rooms, discounts on drinks and the occasional freebie. She received a number of free beds, as well as a very fancy TV that’s not available to buy in Buy Mode.
I noted later that when Gemma married, her husband Eric’s Celebrity Star Level went from three to five, which is where Gemma’s was at that point, so if you want to quickly boost your Sim’s celeb-status, it seems marrying a celebrity (or even getting engaged to) will do the trick.
Celebrities are often photographed either by fans or paparazzi, or asked for autographs.
Gemma’s lifetime goal was Superstar Actor. Getting to the top of the Acting branch of the film career means improving your charisma and celebrity status. It’s a rabbit hole job, which is fine as I was focusing most of my actual game-playing energy on the hours that followed work.
Sims can also form a band and perform at gigs (there are new instruments, including a piano, a bass and drums), or master Mixology and tend bar.
There are a number of new Lifetime Rewards, most of which seem to aid in socializing (seeing where the celebs live, being the life of the party, having better success at seducing people, being better at bar games, etc).
New Skills and activities include the Mixology skill (which involves throwing bottles and glasses around Cocktail-style), playing various instruments, skinny-dipping (the hot tub is back!), forming a band, dancing on counters and tables, getting into a bar fight and finding the local hot-spots.
I had Gemma befriend a vampire that she met at one of the bars. She requested to be turned and the woman obliged. Becoming friends with her was really all it took to get the vampire to bite Gemma. She itched for a day or so afterward and then, when she was taking time to practice her charisma skill in the mirror, she stopped and transformed into a vampire. Her skin-tone changed slightly, she grew fangs and had a mark on her neck.
I changed her hair color in the second photo as I thought she needed a new look to go with her new nature.
Remembering what a drag it was to be a vampire in Sims 2, I thought I’d play around with this feature for a Sim-day or so, then send Gemma to the Science facility to purchase the antidote, however I ended up leaving her as a vampire. It’s really not so difficult to play her that way. She stays out of the sun, though going into the sun for a few hours is fine. Food does nothing for her. I’ve watched her wander into the kitchen and grab a plate of whatever’s on the counter but when she eats it, it doesn’t satisfy her at all. She has to drink from other Sims (ones she’s friends with or they won’t let her), or she can drink plasma juice from the fridge or purchase plasma fruit from the grocery story (this can also be grown if the Sim has a high enough gardening skill). There are also food trucks that sell it (as well as actual, edible food for regular Sims), and the bars sell plasma-filled drinks too, so there’s really no shortage of places she can eat.
Drinking from another Sim in public is a no-no, even if the Sim consents. As a celebrity, bad behavior like that will get a Sim treated like a social outcast for a few days (no one will come visit and some people will be actively afraid of them). That wears off eventually, as does the negative moodlet that comes with it.
Vampires get the option to turn other people, drink from people and “hunt,” which briefly creates a sort of heat-sensor look to the living Sims so the vampire can determine who’s alive on the lot. You can pretty much spot the vampires even without that though as their eyes are weird colors (almost glowy) and their skin has a sort of palid hue to it.
Vampires can have babies. Gemma and her husband non-vampire husband Eric had a baby boy who was born human but had vampire skin and eyes. He ate normally and didn’t have the option to “drink.” This applied all the way through his teen years. When he aged up to Young Adult, a red flurry of bats surrounded him and he got his fangs and vampire abilities, so vampires do pass along the gene to their children but there are no children or teen vampires.
Vampires zoom around when they run, which is actually pretty funny to watch.
I also noted that vampires don’t appear to be able to “drink” from their family members. Gemma’s son Derek couldn’t drink from his father, who is human but he could drink from the butler.
I also had an issue with Gemma’s job. She’s nearly at level 10 of the film career and has been receiving off-site job opportunities, however when she goes to do them, her performance meter no longer increases even though she’s on the job. So it’s basically a waste of time in terms of career advancement. She also had an issue with actually going to work as the action kept disappearing for no apparent reason (I would send her to work, the icon would appear at the top of the screen and then disappear right away). I couldn’t get her to go into the backlot location. I ended up using the Shift-mailbox cheat code to reset her job and that seemed to fix it (though it reset the performance meter).
I don’t have any mods or custom content installed, so I’m guessing these are just some kinks that may be affecting some games.
The celebrity aspect is the biggest game-changer here and it really only gives your Sims a little more incentive to leave the house (especially if they have so much money that they usually prefer stay home and play with all of their stuff as opposed to going out and meeting people). However, unlike Ambitions and World Adventures, which are very hands-on in terms of what they add to the game, I think Late Night meshes more with the original style of playing. Late Night enhances the base game with new ways for Sims to socialize and spend their free time, which will make your game feel new again without feeling all that different in terms of the way you play it.
Late Night gives us new and interesting ways to let our Sims improve their quality of life. The added objects, hairstyles, and outfits, which are plentiful, can be seen in a bit more detail in the photos in the gallery below.