John C. Reilly has taken a special ownership over Wreck-it Ralph. It's rare that an actor in a Walt Disney Animation feature gets the chance to return to voice a character (unlike Pixar, Disney hardly ever greenlights sequels to its properties), so Reilly was protective of where Wreck-it Ralph went in the new sequel, and what happened to this tender lug. During a recent conversation with CinemaBlend, Reilly told us why he was emotionally attached to Ralph in Ralph Breaks the Internet, elaborating:
The world of Wreck-it Ralph owes itself to a fictional video game. In it, Ralph (John C. Reilly) was the villain who destroyed buildings, and players played as Fix-it Felix (Jack McBrayer), a magical fix-it man.
The concept gets blown out to much bigger proportions in Ralph Breaks the Internet, as Ralph and Vanellope (Sarah Silverman) leave their arcade for the World Wide Web, in search of a replacement part for Vanellope's busted game, Sugar Rush.
But the core of the duo's friendship is very much the beating heart of Ralph Breaks the Internet, and as the story progresses, some interesting developments occur, which we asked John C. Reilly about.
The rest of this is a mild spoiler. Nothing major, but stop reading now if you don't want to know ANYTHING about Ralph Breaks the Internet.
Ralph, in this sequel, is very insecure. He's constantly worried that Vanellope is going to leave him, probably for the much cooler racing star, Shank (Gal Gadot). It's unfounded, but these insecurities create issues for the duo in the story, so we asked Reilly about letting Ralph's insecurities become a problem, and he clarified:
So there's a lot to chew on in this sequel, beyond the thrill of Sugar Rush racing, and brand placement in Oh My Disney. You can start digging into the material in Ralph Breaks the Internet starting tonight. And listen to John C. Reilly talking about friendship in our exclusive clip: