Leave a Comment
There are successful reality shows, and then there's CBS' competition franchise Survivor. Currently in the midst of its whopping 34th season, the series is a game that constantly changes, enthralling its rabid fanbase with two seasons a year. This season has been a doozy, as Survivor: Game Changers brought back a slew of returning castaways vying for the million dollar prize. We've seen blindside after blindside, and now Jeff Probst himself has put in his two cents about what it takes to become the Sole Survivor.
I'm a broken record on this question and until human nature changes, my philosophy will remain intact. You play every day as though it might be your last. You trust because you must but never fully. You have no 'best friends' ever. You must be willing to slay your alliance member if you determine they are an obstacle to you getting to the end and winning. A solid six alliance works for me if I am No. 1. It might work if I am No. 2. It does not work if I am No. 3 or lower because there are too many moves that could impact me. How do you know if you're No. 1 or No. 2? You don't. Which brings me back to never trust fully.
Not gonna lie, those are some excellent points. Let's break down exactly what Jeff Probst is saying to all the future Survivor contestants out there.
To start, Jeff Probst made a point about playing each day like its your last. And this is fair advice, as complacency and comfort can hit you right before one of your allies stabs you in the back and sends you to Ponderosa. Additionally, if you bide your time too long before making a big move, you carry the risk of other players seeing you as weak or a potential goat to take the end. And while that might get you to Final Tribal, it's playing for second or third place.
However, part of Jeff's advice about playing hard may be coming from him as a producer. Big moves make for better TV, so the producers don't want an alliance to stick together and make it to the end. Like Boston Rob's win in Redemption Island, the show becomes a bit stale and boring.
Speaking of alliances, Jeff seems to be going against the idea of finding a group and slaying your enemies. You should certainly have alliances within your group, so you don't get stuck in 5th or 6th place, but Jeff seems to be against the model of majority alliances. Once again, I think this is his producer hat coming through, and encouraging dynamic game play (which translates into fantastic TV).