DICE: You're Ready For Mirror's Edge 2

By Pete Haas 2011-10-07 19:54:04 discussion comments
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Though DICE is focused on bringing Battlefield 3 to market right now, they haven't forgotten about their less traditional series Mirror's Edge. In a new interview, DICE producer Patrick Liu suggested a sequel is likely.

"Yeah, definitely. I think it’s something that people are ready to get into again," said Liu in a chat with SPOnG. "We see that there’s a huge fan following, it’s almost like a cult! And we know what strengths we had, and what weaknesses we had in that game. If we were to release a new game, we’d know what to improve and how to reach a broader audience. So I definitely think there’s a market there."

Mirror's Edge, released back in 2008, was a first-person platformer. Players took on the role of Faith, a courier delivering illegal packages in a totalitarian future. While Faith had some hand-to-hand combat skills and occasionally got her hands on firearms, you had to mostly avoid and outrun enemies.

I reviewed the game way back and I've been hoping for a sequel ever since. Running along rooftops and making death-defying jumps in first-person perspective was kind of exhilarating. The crisp, bright art direction stood out as well. It's nice to play a futuristic game that doesn't look like Blade Runner.

Still, ME didn't evolve much from the first hour to the last. It didn't measure up well against fellow puzzle-platformer Portal, which introduces a new gameplay element basically every hour. However, I figure that, now that DICE had figured out the core gameplay with the first game, they can focus on fleshing it out in the sequel and make a really kick-ass game.

The main obstacle to a sequel, other than DICE's desire to make more Battlefield, was the poor sales of the first game. I'd argue that releasing it on the same day as Call of Duty: World at War was a pretty bad idea but that doesn't fully explain the game's failure to find a sizeable audience. Still, if EA believes in the IP, they'll have to take a chance on a sequel. They did the same with Dead Space, another Fall 2008 release that didn't sell that well, and it worked out pretty well for them. Dead Space 2 ended up selling two million copies in its first week.
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