Marching across the landscapes of a destroyed Cosmodrome, carefully picking off members of the Fallen with head shots from my hand cannon, making my way to the 20th Walker I plan to destroy this week, I find myself in a zen-like state of gaming I don't get to enjoy too often these days. It occurs to me, as I work towards completing yet another stack of bounties for the Awoken Queen, that this game is a fine MMO, one that keeps pulling me back in for more on a regular basis.

In the weeks following Destiny's release, reading through the dozens of reviews that have since popped up, I can't help but wonder if the game was given a fair shake. I'd never argue with someone's opinion. In fact, I completely agree with a lot of the comments made against Destiny by a vocal majority. The narrative was bare bones, some of the voice acting was lackluster or, in the case of every character other than the Ghost, completely underused, and even though the game is set in a world that's supposed to be bustling with activity, it manages to feel extremely hollow at times.

But the experience I'm having with Destiny doesn't seem to line up with a lot of what I've read in critical coverage, most of which hit the internet within days of the game being released. That's an important factor, and one I'll dive into a bit more momentarily.

Far be it for me to put words into anyone's mouth, but I suspect a lot of people went into Destiny expecting something it's not meant to be. Coming from a team like Bungie (who admittedly could have done a better job of letting folks know what they were in store for leading up to launch) I think a lot of folks went in expecting the next air-tight, excruciatingly orchestrated first-person shooter boasting an operatic plot that would make your head spin with wonder. I don't think that was ever the intention for Destiny. And while I knock the game's promotion for being too hyperbolic without explaining what all of those vague, grand statements about the game actually meant, I somehow managed to go in expecting exactly what I got: The beginnings of a shooter MMO, full of promise, likely to keep folks playing for years to come.

I have a kind of silly rule when it comes to first-person shooters these days: I don't buy them. That's not to say that the genre isn't packed with standout games worth every penny of the asking price. The problem actually lies in me, the player. I simply don't get out of shooters what I used to anymore. And while most campaigns are good for a few evenings of fun, I can never seem to stay invested in the multiplayer for more than a week. I hit a point where I realize I could be playing some other new hotness or perhaps take a bite out of the backlog, and I move on.

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