Metal Gear Solid 5 Intro Cinematic Released, Kiefer Fails To Top Hayter
The official intro cinematic has been unveiled by Konami Digital Entertainment for the upcoming Metal Gear Solid V: Ground Zeros or Metal Gear Solid V: The Phantom Pain. The video is a retread of a lot of what we've already seen before with one striking change: It's in English and we finally get to hear Kiefer Sutherland in the iconic role of Big Boss, known here as Punished Snake.
Gamestm.co.uk managed to get their hands on the video sequence that tallies up close to 10 minutes of running time and does so at a brisk and cautiously tense pace. Not much actually happens in the intro cinematic, but as mentioned on Gamestm, it sets a very obvious tone for the game in a very different manner from Metal Gear Solid IV, or any other MGS before it.
There are obvious shades of Peace Walker where betrayal and the blurred lines of good, evil and morality play a key role in rolling out the plot progression and character development. Given that the game is a precursor for the inevitable demise of Big Boss at the hands of Solid Snake in Outer Haven, there is an obvious sense of foreboding that will loom throughout the game as die-hard fans wait for that moment to transpire (assuming Kojima actually delivers it the way we expect).
It's also quite clear that this game is not going to look the way it does in the video for the Xbox 360 and PS3. If we learned anything from Grand Theft Auto V it's that open-world games have pushed the current gen consoles to the brink and all the cut features, blurry textures and low resolution filters still couldn't keep GTA V from running into some major framerate problems (and other glitches) for both the Xbox 360 and PS3.
While there were debates about whether or not Ground Zeroes would look the same on the 360 and PS3, it's safe to say that we can expect a Watch Dogs scenario where the current-gen rendition will eventually turn out looking like crap, as usual.
I'm not a Hayter fanboy, but he really did seem to bring the character to life with a voice that sounded as angular as Snake's square head. Hayter perfected a sharp sense of intonation and enunciation in his line delivery that honed in an audible representation of how Snake moved, looked and acted visually.
While this is only the intro cinematic, I felt that Kiefer had a slightly more circular sound to his pitch and word deliver; he's smoother as opposed to being sharp like Hayter. Snake, in my opinion, always seemed sharper than smooth, and even in old age where he wasn't as fast as he used to be, there was still that curt sense of gait – a sort of military squareness about his presence and his voice. Kiefer doesn't come across in that sharp, square, military way at all.
Anyway, Metal Gear Solid V is set to release next year for current generation and next generation consoles.
Also, feel free to check out the MGS IV intro for comparison purposes to hear how Hayter does a real Snake.
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