Maxis announced today that The Sims 4 is in development. The latest entry in the life simulator series will be released on the PC and Mac sometime in 2014.
EA announced today that SimCity is coming to the Mac. The recently released reboot will available through Origin and other digital retailers on June 11th.
Maxis has released a small bit of DLC for their city-building game SimCity. Players will be able to add a Nissan LEAF Charging Station to their city for no additional charge.
You would think that by now a company who has taken their once good name and smeared it through a pipe full of sewage would have learned by now to just roll with the punches and let the dirt slide off their back. No, not EA...instead the company has gone and decided to try to censor the support number that people use to get refunds, in order to limit consumers' access to legitimate help
If you follow any of our coverage here at Gaming Blend, it's unsurprising to hear that EA has been misleading saying that SimCity must always be online to play it at all. The thing is, the modder, Azzer, who achieved the offline capabilities of EA's recent SimCity release talked with Rock, Paper, Shotgun and expressed that making the game offline and saving your own cities locally to your hard drive is a pretty easy feat to achieve
Lucy, why? Why? The gaming community really is trying hard to believe that Maxis isn't just some shell of EA composed to do their bidding and screw over their own fanbase, but these new comments about Maxis being in complete control of the always-on DRM and EA not force-feeding it down the developmental pipeline just makes both EA and Maxis look incompetent.
EA you're about to get the smackdown laid down upon thee by none other than the gaming community itself, as a hacker has gone and electrified the gaming world by proving that EA, you lied about SimCity not being able to run in offline mode. Not only did the hacker achieve a great feat, he put it on YouTube for added proof.
EA has constantly been running around getting Maxis to say that SimCity cannot be altered to run in offline mode for single-player interaction, that the game was designed from the ground up for multiplayer. Well, John Walker of Rock, Paper, Shotgun managed to get an interview with an engineer at Maxis who wished to remain anonymous, and the engineer says SimCity can run offline with minimal effort from the design team.
Amid all the controversy over SimCity's troubled launch, it's easy to lose sight of the fact that some gamers are actually having fun with it. YouTuber Calvin Chan has published a stylish video tribute to the metropolis he created.
Maxis wants to take all the brunt of the SimCity fallout from gamers, consumers and fans alike. They don't want you putting the blame on EA, even though anyone with a single-digit I.Q., and hayballs for eyes could tell you that EA is to blame. Nevertheless, General Manager of Maxis, Lucy Bradshaw, is trying to play the deflection game for the Imperialist Publishing Nation known as EA.
Thief gets the official reveal, Battlefield 4 gets teased and SimCity causes gamers a lot of heart ache while causing EA a lot of bad press. These stories and more in this edition of the Gaming Blend Weekly Recap.
Many gamers are unhappy that the latest SimCity requires players to stay logged into EA's servers. A new online petition demands that the always-on restriction be removed from the city-building game.
It's been three days since SimCity's launch and gamers are still experiencing issues. To compensate gamers for their inconvenience, EA has decided to give each SimCity player a free game.
The launch of Maxis' SimCity reboot has been plagued by server problems, with many gamers unable to play at all. Today senior producer Kip Katsarelis pledged that they're working hard to fix these issues.
A site with balls. I'm talking about Polygon. They decided to stop rolling over like little puppies and letting the publisher scratch their bellies and show some fangs. Anyway, Polygon has done the unthinkable and lowered their score for SimCity because of the freaking always-on DRM. Thank you Polygon. Thank you!