We may never live to see the day that jetpacks are commonplace. However, our Sims will be able to experience such glory days in the Sims 3 expansion Into The Future.
Key members of SimCity developer Maxis revealed today that they've left the company. Creative director Ocean Quigley, lead engineer Andrew Willmott and lead gameplay engineer Dan Moskowitz have decided to create their own studio called Jellygrade.
The skies are about to become much more crowded in your virtual city. A new Airships Set for SimCity allows you to add manned balloons to your metropolis.
You know how a while ago warnings were issued about always-on DRM games? Games like Diablo III, SimCity and for a short while Miner Wars, fall into the category of games that will cease to exist once the master servers shutdown for good. You get an example of how this will work with Darkspore, which is no longer receiving support, and no longer available for digital purchase from Steam.
Starting today, SimCity players will be able to design amusement parks for their virtual cities. Maxis describes the new feature as being "almost a mini-game."
The Sims 4 won't require a persistent online connection to play, Maxis revealed today. The developer revealed these details and others in a FAQ for the newly announced life simulator.
Maxis announced today that The Sims 4 is in development. The latest entry in the life simulator series will be released on the PC and Mac sometime in 2014.
EA announced today that SimCity is coming to the Mac. The recently released reboot will available through Origin and other digital retailers on June 11th.
Maxis has released a small bit of DLC for their city-building game SimCity. Players will be able to add a Nissan LEAF Charging Station to their city for no additional charge.
You would think that by now a company who has taken their once good name and smeared it through a pipe full of sewage would have learned by now to just roll with the punches and let the dirt slide off their back. No, not EA...instead the company has gone and decided to try to censor the support number that people use to get refunds, in order to limit consumers' access to legitimate help
If you follow any of our coverage here at Gaming Blend, it's unsurprising to hear that EA has been misleading saying that SimCity must always be online to play it at all. The thing is, the modder, Azzer, who achieved the offline capabilities of EA's recent SimCity release talked with Rock, Paper, Shotgun and expressed that making the game offline and saving your own cities locally to your hard drive is a pretty easy feat to achieve
Lucy, why? Why? The gaming community really is trying hard to believe that Maxis isn't just some shell of EA composed to do their bidding and screw over their own fanbase, but these new comments about Maxis being in complete control of the always-on DRM and EA not force-feeding it down the developmental pipeline just makes both EA and Maxis look incompetent.
EA you're about to get the smackdown laid down upon thee by none other than the gaming community itself, as a hacker has gone and electrified the gaming world by proving that EA, you lied about SimCity not being able to run in offline mode. Not only did the hacker achieve a great feat, he put it on YouTube for added proof.
EA has constantly been running around getting Maxis to say that SimCity cannot be altered to run in offline mode for single-player interaction, that the game was designed from the ground up for multiplayer. Well, John Walker of Rock, Paper, Shotgun managed to get an interview with an engineer at Maxis who wished to remain anonymous, and the engineer says SimCity can run offline with minimal effort from the design team.
Amid all the controversy over SimCity's troubled launch, it's easy to lose sight of the fact that some gamers are actually having fun with it. YouTuber Calvin Chan has published a stylish video tribute to the metropolis he created.