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Warning: Spoilers Ahead. If you wanted to get Call of Duty: Advanced Warfare but you happen to be one of those individuals where the act of discovery is part of the fun, you may as well click off onto something else... probably not one of those “10 Reasons This Game Will Scare You Half To Death” lists from those sponsored posts; preferably stick with something on Cinema Blend.
Anyway, Eurogamer spotted the news from MP1st, where a leaker managed to get early code of Call of Duty: Advanced Warfare and take the game to a Twitch stream where he rolled out plenty of juicy bits of details about the upcoming first-person shooter.
So what kind of details were dropped? Well, there's a two-minute video that describes the new killstreak bonus in the video below.
The secret killstreak – for those of you who can't watch the video for whatever reason – is a 30 kill gun-streak. You have to get 30 kills in a row without dying. You have to use a gun; points via captures or other activities do not count. It has to be kills and it has to be with a gun.
As mentioned in the video above, the killstreak opens up an all new tactical nuke that comes down and completely evaporates the enemy team. After everyone is killed the nuke then releases a green mist throughout the arena. For now, it's not mentioned exactly what the mist does or how it affects the play-field... but I'm sure someone will figure it out sooner or later.
Additionally a paintball modifier for Advanced Warfare has been discovered and some additional weapon customization features have been leaked.
Sledgehammer Games co-founder Glen Schofield wasn't happy about the leaks.
Funnily enough, Eurogamer reported that people responded saying that the leaks just provide them with the information they want about the game.
Schofield responded, saying...
"I realize that but stealing and releasing is not the answer," … "It is a big deal to us because discovery while playing is part of the fun. It will all be good, just saying."
If discovery was such a big part of playing and having fun with the game, then why are all the really cool gear and special goodies are made known and apparent through pre-order DLC? There's no discovery in paying for cool stuff.
But I guess bringing up the DLC kind of ruins Schofield's narrative that there are still things to uncover by actually playing the game.