Hello Games seems to be in the situation where the indie team makes several steps forward and then encounters some situation with No Man's Sky that puts the team back by a step or two. It was really bad when the game first launched two years ago back in 2016 for PC and PS4, when the hype overwhelmed the actual possibilities of the game, and it turned into a launch disaster. After re-launching the game with the Next update, No Man's Sky has managed to capture the attention and adoration of a whole new audience. However, there were some new bugs that were introduced with the Next update that really hampered the experience for a large portion of gamers.

Thankfully, according to the official website there's a patch out that addresses the recent saved game bug affecting PC gamers. In patch 1.51 the top priority was fixing a saved game bug where, after saving the game once they had partially repaired some items of technology, it would be unable to load the save file. The bug was addressed and now allows gamers to save the game even after partially repairing some items of technology.

Unfortunately for console gamers, they'll have to wait until the patch gets certified and approved by the platform holders before it can be enabled and distributed for the Xbox One and PS4.

The patch also addresses a crash that was caused by a memory corruption bug, along with several other crashes that were caused by a glitch in the animation system, a crash when saving on the freighter, and a crash when a fleet is on an expedition while the capital ship isn't present.

When you expand a game to include multiplayer, there is usually a lot of memory management involved with loading lots of objects into and out of memory in a short amount of time. This sometimes (or almost all the time) results in a memory leak at some point in time or another, and this happened frequently with Star Citizen, which requires frequent patches to address these issues. No Man's Sky was no stranger to this effect, and Hello Games had to also deal with plugging the memory leaks.

The team also addressed bugs with the warping in multiplayer, as well as players unable to warp during the antimatter stage during the tutorial.

Part of the patch roll out consists mostly of fixing a couple dozen crashes, which is common for a game of that size. However, don't expect things to be perfect in the Next update for No Man's Sky until Hello Games can really iron out all of the ins and outs of the patch and ensure that the multiplayer works as intended.

It's certainly a huge step up from what the game was like when it first launched back in 2016, but it's still a long ways off from where it needs to be.

On the upside, plenty of gamers are diving into and enjoying the No Man's Sky Next patch, which has introduced a plethora of new gameplay opportunities that gamers were originally promised back before the game's initial release. Now that the saved game bug has been addressed on PC, it should make things a lot more palatable for gamers.

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