If you've ever wondered what the original Super Mario Bros. for the Nintendo Entertainment System would have looked like on the Nintendo 64, modder Kaze Emanuar has got you covered.
Kaze Emanuar has been making mods and fangames for quite some time, and one of their favorite games to work with is Super Mario 64. Most recently, they decided to recreate and reimagine a whole bunch of levels from the original Super Mario Bros. using the Super Mario 64 engine (via Kotaku). The results are pretty rad. All told, more than 30 levels from the OG game are included, and the result is pretty spectacular.
Thankfully, Kaze decided to take things up a couple notches, adding three additional playable characters into the game -- including Luigi, Wario, and Waluigi. (Put him in Smash, cowards!) Each character plays a little differently, with Luigi and Waluigi looking to have some extra height on their hops, and Wario seemingly able to grab hold of walls. Kaze notes in the comments that playing as Wario is basically like cheating, which makes perfect sense considering who we are talking about.
On top of all of that, three of the game's original power-ups also work -- including a mushroom that makes you bigger and able to take an extra hit, the flower that lets you shoot fireballs, and the star that makes you temporarily faster and invincible. And if that wasn't enough, since these levels were built off of the Mario 64 engine, all of the mustachioed plumber's additional abilities are present and accounted for. That means you'll be able to do the longer jumps, flips and the like from 64 in the original levels.
A link to the mod is available in the video's description but, given how hard Nintendo has been cracking down on these sorts of things, I'm not sure how long it will even be available. The mod isn't being sold but, even then, it's likely this fan creation still won't fit under Nintendo's more lax policies. They've made it easier for folks to stream their content and even make money off of that content, but a mod such as this likely falls outside the umbrella.
Still, it's cool to see folks like Kaze still out there doing what they're passionate about, tweaking games they clearly have a love for. As for their decision to keep working with Nintendo 64, that's likely due to the fact that it's a sort of middle-ground game engine. Half of the fun is likely seeing what they can make the engine do that it was never intended to do in the first place.
If you're so inclined, feel free to take the mod for a spin and let us know what you think in the comments below. Also, let us know which playable character is the best, but only "Waluigi" counts as a correct answer.
Staff Writer for CinemaBlend.
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