Assassin's Creed Unity PC System Requirements Revealed

Ubisoft has revealed the minimum and recommended system requirements for Assassin's Creed Unity. From the look of them, you'll need a sturdy PC to run the game.

You're going to need at least 6GB of RAM and 50 gigs of free space to run Assassin's Creed Unity at a minimum. On top of that, you have to have a 64-bit operating system. Here are the full specs released by Ubisoft:

Minimum system requirements

  • OS: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
  • CPU: Intel Core i5-2500K @ 3.3 GHz or AMD FX-8350 @ 4.0 GHz or AMD Phenom II x4 940 @ 3.0 GHz
  • RAM: 6GB RAM
  • VIDEO CARD: NVIDIA GeForce GTX 680 or AMD Radeon HD 7970 (2 GB VRAM)
  • SOUND CARD: DirectX 9.0c compatible sound card with latest drivers
  • HARD DRIVE: 50GB available hard drive space

Recommended system requirements

  • OS: Windows 7 SP1, Windows 8/8.1 (64bit versions only)
  • CPU: Intel Core i7-3770 @ 3.4 GHz or AMD FX-8350 @ 4.0 GHz or better
  • RAM: 8GB RAM
  • VIDEO CARD: NVIDIA GeForce GTX 780 or AMD Radeon R9 290X (3 GB VRAM)
  • SOUND CARD: DirectX 9.0c compatible sound card with latest drivers
  • HARD DRIVE: 50GB available hard drive space

Last year's Assassin's Creed 4: Black Flag, by comparison, could run at minimum settings with 2GB of RAM and a 2.5 GHz Intel processor. Furthermore, it only required 30GB of space.

Assassin's Creed Unity is also in development for the PS4 and Xbox One. It's the first game in the main series to not be released on Xbox 360 and PS3 as well. The step-up in system requirements isn't so surprising, then. Ubisoft didn't have to build Unity with 7-8 year-old consoles in mind so they can push the envelope a bit.

I'm interested to see the inevitable performance comparisons between the PS4, Xbox One and PC versions of the game. Ubisoft confirmed earlier this month that the PS4 and XB1 editions will both run at 900p and 30fps "to avoid all the debates and stuff." This announcement resulted in some backlash, with PS4 gamers accusing Ubisoft of downgrading their version of the game simply to create a false equivalency between the two console editions of the game.

“We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor," Ubisoft said in their defense. "There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay."

Will the PC version deliver those "additional pixels," then? I should hope so, considering the steep requirements of the game. It'd be kind of a waste if the PC version just had comparable performance to its console counterparts even on high-end systems. We'll find out one way or another when the game launches next month.

Pete Haas

Staff Writer at CinemaBlend.