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Looks like there's another delay happening for a big game. Following up on the recent news that Elder Scrolls Online has been delayed significantly by another six months, is Techland's admission that Dying Light won't be making its expected 2014 release window.

OXCGN picked up the news from a post made by Techland on the official website, where the Dying Light team posted the following information...
“We know you’ve been waiting on a Dying Light release date for quite some time now. After careful consideration, we have decided to release our upcoming game in February 2015.”

“After many improvements and months of hard work, we have now come so close to realizing our initial vision we feel we cannot stop before it is ready.”

I wonder if the cross-generational release has anything to do with it? I would imagine an open-world zombie game with a screen flooded with zombies could become rather taxing. I mean, we all saw how Dead Rising 3 brought the Xbox One down to its knees with frame-rates so poor that that it had to borrow from Greece, and Greece is more broke than Detroit.

I'm curious how well Dying Light will work on the PS3 and Xbox 360 given that loading times seem like they could be a real hurdle for the team. But then again, they did manage to pump out Dead Island for the geriatric twins.

Dying Light takes that open-world concept to new heights, however, focusing on momentum and environmental scaling to create unpredictable and horrifying moments based on the games day and night system that scales difficulty to whole new heights. Check it out in the trailer below.

There's a lot of promise in this game; and where it lacks in the graphics department of looking “next-gen” it makes up for it with very fluid gameplay and plenty of verticality. I'm also pretty excited that this could be a nice in-between parkour game as we wait for Mirror's Edge 2 (assuming that the game isn't completely screwed over with some kind of ridiculous overhaul).

It's because of this movement and parkour system that Techland wants to focus more on the quality of the gameplay, hence the delay, writing on the site...
“We believe the Natural Movement element of our game will change what you expect from the genre, and we don’t want to sacrifice any of its potential by releasing too early. This quality-focused thinking underlines all our development choices and we hope you share our belief that the gameplay must always come first.”

“The new date ensures that we can fully realize our vision of an innovative open-world game. We won’t need to make compromises or trade-offs on any of the five platforms we’re working on. For you, it means an outstanding, original game that makes the wait more than worthwhile.”

It's nice that Warner Bros. Entertainment has been fair in dealing with the game, as they could have easily forced a release and jeopardized the sales potential of the game. Anyway, a long delay guarantees a better game than an early release.

Hopefully Dying Light turns out better for the delay... I mean, how much would it suck if the game wasn't so great after the delay?