Last week we brought you a teaser trailer for Epic Games' tech demo featuring a commando of sorts. Well, it turns out that the full three-minute trailer is actually more of an infiltrator class who uses some Mission Impossible gadgets to get in and out of a base full of hostile soldiers.
The tech commando basically uses an augmented reality disruptor to trick a soldier early on, but then he proceeds to get into a full-on firefight leading to his daring escape to the surface. The city above is a dark, futuristic looking place that seems to tie-in to where The Samaritan was located.
Now, I'm going to go ahead and say that while the tech demo is cool, it's not a very good tech demo at all. The video seems to represent a video game promotional trailer than a tech demo. It's still impressive that it's all running in real-time – that IS NOT CG footage but an actual in-engine runtime environment on display. In simple terms, a game could look and play exactly how that demo portrays its content. And that's all running on a single Nvidia Geforce GTX 680.
My only gripe with the demo is that unlike The Samaritan, we don't really get to see any of the Unreal Engine 4's potential: we saw dynamic liquid effects with The Samaritan, advanced debris and environment deconstruction, material-based dynamic lighting, advanced soft shadowing and new kinds of color illumination and texture filtering.
For this Infiltrator Commando video the physics seems to be an afterthought, the near liquid particle effects that are a huge aspect of the Unreal Engine 4 are no where to be seen. The global illumination isn't even featured as a selling point, unlike the way it was with the Demon Knight and the Ice Behemoth.
Still, if this were a game then it would be a pretty cool experience. I'm not really sure what the actual technical specifics Epic was trying to promote with the video, but it definitely makes the Unreal Engine 4 look license-worthy.
You can learn more by paying a visit to the Official Unreal Engine Website.
Staff Writer at CinemaBlend.
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