The claims that crowd-funding could never be used to design and distribute an AAA title is starting to look like a distant truth moving closer to the road of lies. InXile Entertainment's second Kickstarter project, Torment: Tides of Numenera has garnered more than $4.1 million in crowd-sourced funds as the indie developer aims to bring the spiritual successor to Planescape: Torment to life.

As noted on, the game garnered massive support when PC gamers realized that this would be their one-way ticket to playing more in the world of Planescape, years after the original was released.

Once the Kickstarter for Tide of Numenera was announced, it only took six hours for InXile to hit their goal, which probably makes the chaps and chapettes at Double Fine just a little bit jealous.

Well before the Kickstarter finished InXile released screenshots to fuel the campaign and get gamer interest riled up. It wasn't long after that the project was basking in over $4 million in crowd-sourced funds from nearly 75, 000 backers.

I still can't wait to play Wasteland 2, Shadowrun Returns, Shadowrun Online, StarForge and a few other Kickstarted titles. 2013 and 2014 will be exciting times for real gamers looking for games that get back to the basics and forgo all that corporate nonsense that has homogenized and tainted our hobby with shareholder bile and investor crud that has turned gaming into burden. That last statement rings especially true when gamers are basically shelling out money just to keep shareholders happy and when 3.4 million copies sold in two weeks isn't enough to be considered a success, as reported by Eurogamer.

Nevertheless, you can bask in the glory of real gaming now that the saviors of our culture have found success on Kickstarter. If you'd like to learn more about one of these real games, feel free to visit the Official Website.

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