Okay, so we have the screenshots up of the new playable characters for Marvel Ultimate Alliance. However, some of you may not be entirely up-to-date with some of the new guys. I mean, I’m sure very few of you ever heard of the Incredible Hulk, or Spider-Man’s arch-rival, Venom. So we’ll give you a rundown on these lesser known heroes.
Instead of incessantly rambling on about how great Cyclops is – and how he would easily wipe the floor with Nightcrawler, the Hulk, Venom or Magneto, I’ll just jump right on toward the descriptions. Besides, I don’t feel like making the other guys look anymore embarrassing than they already are when compared to Cyclops.
New Characters' Bio And Info:
Real Name: Robert "Bruce" Banner
Aliases: Annihilator, Captain Universe, Joe Fixit, Mr. Fixit, Mechano, Professor, War, Bruce Bancroft, David Banner, David Bixby, Bob Danner, Bruce Jones, Bruce Roberts, David Blaine, the Green Scar, Green Goliath, Jade Giant
Identity: Publicly known
Occupation: Unemployed, former nuclear physicist
Place of Birth: Dayton, Ohio
Powers: The Hulk possesses an incredible level of superhuman physical ability. His capacity for physical strength is potentially limitless due to the fact that the Hulk's strength increases proportionally with his level of great emotional stress, anger in particular. The Hulk uses his superhumanly strong leg muscles to leap great distances. The Hulk has been known to cover hundreds of miles in a single bound and once leaped almost into orbit around the Earth. The Hulk has shown a high resistance to physical damage nearly regardless of the cause, and has also shown resistance to extreme temperatures, poisons, and diseases in addition to regeneration of damaged or destroyed areas of tissue at an amazing rate.
The Hulk's body also has a gland that makes an "oxygenated per fluorocarbon emulsion", which creates pressure in the Hulk's lungs and effectively lets him breathe underwater and move quickly between varying depths without concerns about decompression or nitrogen narcosis
Abilities: Dr. Bruce Banner is a genius in nuclear physics, possessing a mind so brilliant that it cannot be measured on any known intelligence test. When Banner is the Hulk, Banner's consciousness is buried within the Hulk's, and can influence the Hulk's behavior only to a very limited extent.
Real Name: Clinton Francis "Clint" Barton
Aliases: Father Time, Goliath, the Golden Archer, Hawkeye the Marksman, Longbow, and he impersonated Dreadknight
Occupation: Adventurer; (Formerly) carnival performer, security chief, and criminal
Place of Birth: Waverly, Iowa
Powers: None. As Goliath, Barton used gasses designed by Hank Pym to grow to great heights, with appropriate increases in strength and toughness. (He could also use them to shrink to miniscule size.)
Abilities: Hawkeye is a world-class archer and marksman. His above average reflexes and hand-eye-coordination make him the most proficient archer ever known.
Weapons: bow and arrow
Real Name: Scott Summers
Aliases: "Slim," formerly Slym Dayspring, Mutate #007, Erik the Red
Occupation: Co-headmaster of Xavier Institute for Higher Learning, adventurer, former student, former radio announcer
Place of Birth: Anchorage, Alaska
Powers: Cyclops possesses the mutant ability to project a beam of heatless ruby-colored concussive force from his eyes, which act as inter-dimensional apertures between this universe and another. Cyclops' body constantly absorbs ambient energy, such as sunlight, from his environment into his body's cells that allows him to open the apertures. Cyclops' mind generates a psionic field that is attuned to the forces that maintain the apertures. Because this field envelops his body, it automatically shunts the other-dimensional particles back into their point of origin when they collide with his body. Thus, his body is protected from the effects of the particles, and even the thin membranes of his eyelids are sufficient to block the emission of energy. The synthetic ruby quartz crystal used to fashion the lenses of Cyclops' eyewear is resonant to his minds' psionic field and is similarly protected.
The width of Cyclops' optic blast is focused by his mind's psionic field with the same autonomic function that regulated his original eyes' ability to focus. As Cyclops focuses, the size of the apertures change and thus act as a valve to control the flow of particles and the beam's relative power. The height of Cyclops's eye-blast is controlled by his visor's adjustable slit. The beam's effective range is approximately 2,000 feet.
Due to a head injury, Cyclops is unable to shut off his optic blasts at will and must therefore wear ruby quartz lenses to block the beams.
Real Name: Kurt Wagner
Aliases: "Fuzzy Elf", formerly Gainsborough
Identity: Secret (known by British authorities)
Occupation: Adventurer; former priest, circus performer
Place of Birth: Bavaria, Germany
Powers: Nightcrawler is a mutant who can teleport by opening a portal into another dimension, travelling through it via an unconscious direction-finding sense, and returning to his own dimension. When teleporting, Nightcrawler leaves behind a small portion of the atmosphere of the other dimension that escapes with a muffled “bamf” sound and smells of brimstone. On returning, his power automatically displaces any extraneous liquids and gases.
Nightcrawler can easily teleport north south along Earth's magnetic lines of force. However, teleporting east west against them or teleporting vertically is more difficult. Under optimal conditions, Nightcrawler can teleport 2 miles east west, 3 miles north south, and 2 miles vertically if he exerts himself. Nightcrawler's momentum is retained when teleporting, so he arrives with the same inertia he left with. He can reduce this by teleporting short distances in the opposite direction.
Nightcrawler has a limited unconscious extrasensory ability that prevents him from teleporting into any area that he cannot see or has not seen in the past, as doing so runs the risk of injury or death by materializing partially or entirely within a solid object. Through practice, Nightcrawler has increased the mass he can teleport with him, though the limit to the amount of weight he can carry when teleporting and the distance over which he can teleport with such additional loads are unknown. Teleporting with Nightcrawler often leaves a passenger feeling weak and nauseous. Nightcrawler is also able to cling to solid surfaces via his hands and feet. He can also render himself nigh-invisible in shadows by manipulating the ever-present portal to the dimension he teleports through so as to bend light around himself.
Abilities: Nightcrawler is an Olympic-class acrobat thanks to his flexible spine that allows him to perform contortionist-like feats and to go long periods in a semi-crouching position without injury. He is a skilled hand-to-hand combatant and a master at fencing, which he can even perform with his tail, which is strong enough to support his entire body weight.
Weapons: Nightcrawler formerly wielded a pair of swords.
Real Name: Victor Von Doom
Aliases: The Master, Invincible Man, Vincent Vaughn, Hans; has also inhabited the bodies of Daredevil, Norman McArthur and the Fantastic Four
Occupation: Monarch of Latveria, would-be conqueror
Place of Birth: A camp outside Haasenstadt (now Doomstadt), Latveria
Powers: Doom can exchange minds with others. He possesses some mystical abilities, such as casting bolts of eldritch energy and invoking mystical entities (principalities) for additional support. While empowered by the Haazareth, his mystical powers were on a par with those of Dr. Strange.
Abilities: Doom is a genius in physics, robotics, cybernetics, genetics, weapons technology, bio-chemistry, and time travel. He is also self-taught in the mystic arts. Doom is a natural leader, a brilliant strategist, and a sly deceiver.
Weapons: Primarily his suit’s armaments.
Real Name: Unknown
Aliases: Erik Magnus Lehnsherr, Erik the Red, Grey King, White King, Michael Xavier, "the Creator," White Pilgrim, Prisoner #214782, others
Occupation: Conqueror, former ruler, teacher, headmaster, secret agent, orderly
Place of Birth: Unrevealed
Powers: Magneto possesses the power to control all forms of magnetism. He can shape and manipulate magnetic fields that exist naturally or artificially. It is unclear, however, whether he must draw magnetic force from outside himself (if so, then he can do so over vast distances), or whether he can also generate magnetic force from within himself. Nor is it clear whether Magneto's power is psionic or purely physiological in nature. Magneto's power is, for all practical purposes, limitless. Moreover, he can use his magnetic powers in more than one way simultaneously. He can completely assemble a complicated machine within seconds through his powers. He can erect magnetic force fields with a high degree of impenetrability around himself for protection. Although Magneto’s primary power is control over magnetism, he can also project or manipulate any form of energy that is part of the electromagnetic spectrum, including visible light, radio waves, ultraviolet light, gamma rays, and x-rays. He can manipulate gravitons to create an anti-gravity field, and does so whenever he levitates a non-magnetic object. Hence, Magneto may be living proof of the long-sought Unified Field Theory that all forms of energy are related. However, Magneto almost always uses only magnetism, since it’s more difficult for him to manipulate other forms of energy. Magneto has also exhibited powers of astral projection and telepathy, and has claimed to be able to control the minds of others, though his abilities along these lines appear to be minimal.
Magneto’s ability to wield his superhuman powers effectively is dependent upon his physical condition. When severely injured, his body is unable to withstand the strain of manipulating great amounts of magnetic forces.
Abilities: Magneto has mastered many technological fields, and is an expert on genetic manipulation and engineering, with knowledge far beyond that of contemporary science. He is considered to be a genius in these fields. He can mutate humans in order to give them superhuman powers, or create adult clones of human beings and then manipulate the genetic structures of these clones during their development. He has also learned how to create artificial living beings. Magneto is also an excellent strategist, both in actual battles and games of chess.
Weapons/Paraphanelia: Magneto's helmet is designed to prevent telepathic intrusion or psionic attacks. Magneto has designed such creations as magnetically-powered craft, complex robots and computers, and magnetically-powered generators.
Real Name: MacDonald "Mac" Gargan
Aliases: Formerly Scorpion
Identity: Known by legal authorities
Occupation: Government operative; former professional criminal, private eye
Citizenship: USA with criminal record
Place of Birth: Yonkers, NYC
Powers: As Scorpion: enhanced strength, enabling him to lift (press) about 15 tons, speed, endurance and agility (greater than Spider-Man's). As Venom: the symbiote further enhances Gargan's superhuman attributes including his agility and strength (enabling him to lift 45 tons optimally), and granting him the ability to cling to almost any surface, block Spider-Man's spider-sense, and enable him to blend in with the background. The symbiote can also produce organic webs which he can use for web-slinging from building to building or capturing opponents. Abilities: Mac Gargan has the intellectual skills of an average detective, though he is mentally unstable.
Weapons: As Scorpion: The tail on his Scorpion costume could be used as a weapon. It has had axe-like additions on it, and originally it could simply be used to crush solid objects. As Venom, he has been able to mimic the shape of his old costume's tail.
Real Name: Victor Creed
Aliases: Der Schlächter ("The Butcher" in German), Slasher, El Tigre, others
Identity: Known to various government officials
Occupation: Mercenary, former government agent, possibly others
Place of Birth: Unrevealed
Powers: Sabretooth is a mutant possessing various superhuman attributes that are the result of genetic mutation and artificial enhancement. Sabretooth's primary mutant power is an accelerated healing factor that enables him to regenerate damaged or destroyed tissue with far greater speed and efficiency than an ordinary human. Sabretooth can fully heal from injuries that result in massive tissue and blood loss such as multiple gunshots, slashes, puncture wounds, and severe burns within only a few minutes. This mutant healing factor also renders Sabretooth highly resistant, possibly even totally immune, to disease. Sabretooth's healing powers, also, render him immune to most drugs and toxins, except within massive doses. Due to the unique regenerative properties of his mutant healing factor, Sabretooth ages much slower than an ordinary human. Despite having a much greater chronological age, Sabretooth possesses the appearance and vitality of a man in the physical prime of his life. All of Sabretooth's natural mutant abilities stem from, at least partially, his accelerated healing factor.
Sabretooth possesses superhumanly acute senses of sight, hearing, smell, and taste - although perhaps not of touch - comparable to those of certain animals, allowing him to track prey similar to the way dogs and wolves do. His night vision is preternaturally sensitive, containing twice the average human being’s area of light-gathering retina, and extends into the infrared portion of the electromagnetic spectrum. His hearing is extraordinarily acute, able to detect light breathing in a cave at 200 feet. His sense of taste can detect 1 part of foreign matter in 10,000. His highly developed olfactory sense and memory allow him to detect and track a scent over eight hours old, possibly a concentration of 20 parts per million, that he had not been exposed to for up to several months previously. Dilute, common odors of perspiration, perfumes, cigarettes, candies, and food are beacons to his senses.
Many of Sabretooth's physical abilities function with superhuman levels of efficiency. He possesses some degree of superhuman strength, the limits of which are unknown. Originally, Sabretooth possessed sufficient physical strength to crush an iron barbell, with ease. Sabretooth has undergone various procedures, some willingly and some unwillingly, that have increased his strength considerably beyond his original levels. Sabretooth's mutant healing factor grants him much greater immunity to the lactic acids generated by his muscles during physical activity than the musculature of an ordinary human. Hence, Sabretooth possesses superhuman stamina in all physical activities. His natural agility and reflexes are enhanced to levels that are beyond the natural limits of the human body. Sabretooth's agility and reaction time are superior to those of the finest human athlete.
Currently, Sabretooth's entire skeleton has been artificially infused with the, virtually indestructible, alloy known as Adamantium. As a result, Sabretooth's bones are practically unbreakable.
Abilities: Sabretooth is a formidable hand-to-hand combatant, having been trained by the Foreigner, the C.I.A., and many others. Sabretooth is also an extraordinary hunter and tracker.
Weapons: He also possesses a single, razor sharp, retractable claw at the tip of each finger. Originally, these claws were fully capable of rending substances as durable as bone, wood, and stone. However, just like his skeleton, Sabretooth's claws have been artificially infused with Adamantium. As a result, his claws are not only as indestructible as his skeleton, but are now capable of cutting any known solid substance other than Adamantium itself.
Staff Writer at CinemaBlend.
Your Daily Blend of Entertainment News
Thank you for signing up to CinemaBlend. You will receive a verification email shortly.
There was a problem. Please refresh the page and try again.