I recently sat down with Adrian Askarieh the producer of both this film and the original Hitman movie of 2007. He recently told Forbes that video game adaptations are the next big trend in Hollywood, and he elaborated even further on the subject when I questioned him about deciding what elements of the game universe to bring into the movie.
It’s an issue that needs to be addressed in the video game industry, because I really believe — the same way Marvel and DC are not directly adapting movies, but they’re adapting generally key and iconic storylines, like Infinity War, Winter Solider. You know, Batman v Superman, to me, feels like there’s a lot of [Frank Miller's] Dark Knight Returns in there. I think video games need to do that.
Hitman: Agent 47 attempts to do the same in taking the rules and lore surrounding its source material and applying to a new character. Askarieh said,
What we’ve done with this movie is that the story is completely brand new. The Katia van Dees character [played by Hannah Ware] is not even in the games. But [the film] uses, as a springboard, the origin of Agent 47 and the origin of the Agent program. So that gives us the anchor we need to be able to tell a story that, even though it’s unique and new, it’s still true to the universe.
Elsewhere, I spoke with the film’s three main actors — Rupert Friend (Agent 47), Ware and Zachary Quinto (John Smith). According to Friend, video game adaptations already have an instinctive advantage. He said that video games are financially larger than films and, over the years, have become just as "multi-layered" and "in-depth" as films. As he explains, "you’ve almost created the world already" even before the adaptation phase. However, in echoing Askarieh’s statements, "they’re just springboards." Watch his full comments in the video below.