Skyrim Was Generic, Says Witcher 3 Dev
Uh oh, more mud-slinging to go around and this time it's from CD Projekt RED's Konrad Tomaszkiewicz in a recent sit-down interview with Game Informer talked about some of the big changes for The Witcher 3, including horses, bigger environments and open-worlds, giving the game the feeling of expanse.
Player Effort captured the quotes from the Game Informer video, where Tomaszkiewicz comments about the comparisons between Skyrim and Witcher, after mentioning that everyone at CD Projekt plays the game all the time...
Konrad goes on to explain how in The Witcher 2 every choice had a tangible in-game consequence and it wasn't just some canned, generic stuff. He also explains how these quests and decisions have long lasting effects on the townsfolk and the way players interact.
Tomaszkiewicz believes that Bethesda did do an excellent job of making a large, open world for exploration but failed to really engage players with any sort of emotional ties or bonds to the characters or world.
The team at CD Projekt RED is hoping to be able to marry the open-world vistas and exploration of Skyrim but with the deep character ties and emotional engagement found in The Witcher games.
The Witcher 3: Wild Hunt is scheduled to release for next-gen consoles and PC. You can learn more by visiting the Official Website.
CINEMABLEND NEWSLETTER
Your Daily Blend of Entertainment News
Staff Writer at CinemaBlend.
I Heard A Criticism About Star Trek Discovery That I Admittedly Don't Have An Answer For
Dune’s Denis Villeneuve Explains How Zendaya’s Chani Is Inspiring Part Three
Dean Norris Explains The Breaking Bad Reunion That Convinced Him To Join Law And Order: Organized Crime: 'I Could Trust What Was Gonna Happen'