Bethesda will be announcing the first story-based DLC for Dishonored tomorrow. To get fans ready for more steampunk assassination, they've sent out a screenshot from this add-on.
Bethesda recently announced that the software development toolkit for id Software's RAGE has been made available on Steam. When I first spotted the news I was hoping it was the Rockstar Advanced Game Engine SDK, because there's a huge part of me that really wants to see Max Payne 3 mods and so, I must admit, I report this news with a bit of a sullen heart.
Oh boy, Bethesda really seems to be in the dog house when it comes to Elder Scrolls V: Skyrim. PR frontman for the company, Pete Hines, let loose the acknowledgment that all the problems with Skyrim on the PS3, including the huge delay in DLC, was entirely on Bethesda and is not Sony's fault.
Lately, Bethesda's Pete Hines seems to have found himself in the shadow of EA's Peter Moore and Frank Gibeau, when it comes to PR talking points. In a recent interview, the PR frontman for Bethesda talked up a number of things regarding recent and upcoming games from the company, including how they handle value versus content.
Bethesda's PR guru Pete Hines then admits that things aren't looking too good for the future of DLC on the PS3. Cue angry PS3 gamers. Today, Pete Hines is saying that gamers should be happy that they have the main game and that us gamers don't buy games “on the promise of DLC”
Pete Hines, vice president of marketing at Bethesda, took to Twitter to explain what's up with the Skyrim DLC for the PS3, specifically Dawnguard and why future DLC for the PS3 has already been put on hold due to the current complications with Dawnguard. Even with help from Sony, according to Hines, it's a bit troubling to get things working for the PlayStation 3.
The upcoming FPS from Bethesda and Arcade Studios has been in the spotlight for quite some time, especially after the impressive showing at E3. Bethesda has been slowly and steadily releasing new media assets and content for the game leading up to its October release.
One of the basic facets of most action games is that you kill to complete the level or you kill to survive. In some games like Splinter Cell, the objective is to complete the missions while being as stealthy as possible. In Dishonored, the mantra is that you can kill but you don't have to and the developers think this will give more meaning to the occasions in which you do kill.
Ross Miller from The Verge managed to get their hands (or head, rather) wrapped up in John Carmack's new head-mounted 3D peripheral. The 3D headset is still in a crude and unfinished form and if you were watching the video without sound you would probably think it was just a hoax of some sort...well, maybe it is.
When RAGE landed on PC it did so with glitches that broke the game and less than impressive features. While the PC crowd has mostly given up on the game id Software still has plans to win the PC community back by releasing the mod tools soon.
Brand new screenshots have surfaced for the remake of the seemingly popular Doom 3. For those of you who don't remember, back in the day Doom 3 for PC and Xbox were kind of like what the original Crysis was for PC: it was one mean running resource zapping shooting machine.
Following Dishonored's impressive debut CG trailer, Bethesda and developer Arkane Studios have released a fresh batch of screenshots for the stealth title.
The actions carried out by Dishonored's protagonist, a supernatural assassin named Corvo, but players will have a considerable impact on the ending for Arkane Studios' stealth, action-adventure game.
Dishonored hasn't even received a solid release date yet but its developer, Arkane Studios, has stated they are 'open' to the continuation of the IP with potential sequels.
Upon Splash Damage's release of their multiplayer-focused shooter Brink, critical reception was heavily mixed for the game with a Metascore of 68. Despite its lukewarm response, the shooter has sold more than 2.5 million units worldwide.