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Ragtime music plus physics-based destruction? Classic!
People may take brown and yellow pisses all over the Early Access program that Steam has going on (even though some of it is warranted), but no one can deny that it's totally, unbelievably, remarkably fan-darn-tastic that classic games and new ideas that we never thought could have existed are being brought to life and polished thanks to the Early Access program. And speaking of classic games and new ideas... a nostalgic gem during the angry-moms-against-violent-video-games era is making a brisk return to form thanks to Steam's Early Access.
Blues spotted a new tech demo from Stainless Games, who happens to be working on the reincarnated Carmageddon: Reincarnation, as well as news about the developers taking to Steam's Early Access. The game is scheduled to go live for gamers starting March 27th, (later on this month, if you're reading this after 12:00am today).
As noted in a company press statement...
“From the 27th of March 2014, the legion of long time Carmageddon fans, plus lovers of excess virtual violence everywhere will get to wreak havoc, pain and hilarity once more. This Early Access release is a milestone, as it marks the beginning of a new era in the Carmageddon story. Kickstarter Backers will be able to get behind the wheel two weeks before the Steam Early Access release. “
The game was successfully Kickstarted back in June of 2013 to the sweet tune of $625,143, working with a $400,000 base.
Carmageddon has managed to come along enough that the tech demo – which is, by far, one of the greatest tech demo videos I've ever seen – showcases advanced destruction props and vehicles, as well as physics-based collision models and body-specific deconstruction. I love it.
The game carries some similitude to Bug Bear Entertainment's Next Car Game, and they're going about promoting it in a very similar way. I have no qualms with that tactic.
Now I know a lot of gamers, pundits and armchair mercenaries have voiced great displeasure with the Early Access method of releasing a paid-game. It “encourages devs to take your money and run, leaving you with an unfinished product” is the common concern. It is a concern and it is a potential problem... but at the same time, at least the promise is that the developer will add more content. It sure beats the promise of buying into a $60 game and realizing it's only 4 hours long and that the rest of the experience comes at the price of either disc-locked content or seasonal pass DLC. In the last case, sometimes all the DLC isn't even included in the season pass .
Now, there's no telling if Stainless Games will take your money and run, but they've honored the community thus far after completing the Kickstarter campaign, so I can't imagine them upchucking right now. Besides, they have a potential smash-hit on their hands with Carmageddon: Reincarnation, and it would be a real shame to try to cash-grab at this point when they could make oh-so-much-more by completing the game and releasing a finished, full product that earns them accolades and lots of community adoration.
You can learn more about Carmageddon: Reincarnation by paying a kind visit to the game's official website.