An upcoming choose-your-own-adventure visual novel is on the horizon called Dragon Dating Simulator. It's as much a comedy as it is a serious take on the interspecies romance angle. Oh yeah, and there's even a murder-mystery to round it all out.
Dragon Dating Simulator is currently on IndieGoGo, with lead designer M.B. Saunders seeking €8,000 to finish development.
The game sees a group of humans traveling to a distant land in a cultural exchange program with dragons. Players will be able to romance a total of four dragons, two male and two female.
The concept of the game really took me by surprise and I had to find out a bit more about the project and the developer, so I tossed a questions the way of M.B. Saunders. You can check out the exchange below.
Gaming Blend: I have to ask: beyond the stereotype usually associated with dragons [which is one of the reasons why dragons were chosen as the creature of focus for Dragon Dating Simulator], why a dating simulator about dragons?
M.B.: Wanting to break out of the stereotypes was one of my main reasons why I picked dragons in particular. Of course there is an impossibly large number of subjects we could have made this about as soon as we decided "anything goes", but as a fan of fantasy, I recognize the universal appeal of dragons in general and as a symbol even beyond that genre. I suppose in that way the game is just my way of putting my own spin on them.
Gaming Blend: I suppose most people may be able to easily get over a dragon dating simulator, but the real shocker here is the story surrounding an interspecies relationship with a dragon. Was this for the giggles, or was it to tackle a different way to approach the way people view relationships and the ideas of establishing an emotional connection.. even with a different species?
M.B.: I think most people would expect the game to be nothing more than a comedy or parody on the genre based on the title and premise alone, but there is a lot more going on than that, even if I have to admit the title for the game was chosen in part to incite such a reaction. The relationships will be treated candidly, though, so players who will go into the game just for giggles will be in for a surprise, despite the comedic elements. The story will also become very serious at times, so for us the challenge will be to get even those players to become emotionally attached to the characters to the point that the story and the events that unfold affect them. In this way the game might lead to players seeing things a little differently.