Garry Newman is working with the rest of the Facepunch Studios team to port over the open-world survival game, Rust, to the PlayStation 4 and Xbox One. At first, things seemed like they might go the way of DayZ with the console versions being a long ways off from release, but Sony's head of developer relations seems to really want the DayZ meets Minecraft clone on the PS4 as soon as possible.
After mentioning that they just received their Xbox One dev kits, Garry Newman was asked by Kotaku resident Stephen Totilo if the game would be arriving for the PS4 as well. According to Garry Newman, he had this to say in response...
This response was followed by a post on the official Facepunch website, where Garry wrote the following in regards to console development on the PS4 and Xbox One...
“So with Rust, we are planning to port it to consoles. We haven’t started that process yet. We’re not planning anything until we’ve tried to get it running on one of the consoles and know what problems we’re going to face.”
This post cued up the energy stored in the inner dwellings of the Sony pro-gaming movement, headed up by Shuhei Yoshida and Adam Boyes. Any opportunity to win brownie points with the gaming community is their forte and they weren't about to let this massive opportunity pass them by.
iGame Responsibly took note of a tweet by the head of developer and talent relations, Adam Boyes, who girded his gonads and stated the following...
Such epicness... such pro-gamingness... such salt from the other side.
Expect a rebuttal about something being the best looking game ever on consoles at 900p or some sort.
Anyway, if this pans out, this could mean that the PS4 could get a hold of a running version of Rust before the Xbox One. The game has been selling like crazy so far and is only getting bigger, even with the removal of zombies.
However, Garry makes a surprising admission in the original Facepunch post: he's pro-Steam Machine.
At the end of the post, Garry mentions...
The Steam Box has made us a bit more free. We can spend time making games that play awesome on the TV but don’t really shine in front of a PC. It’s not a risk anymore for us. It’s because of Steam Box we feel free to work on games like that.
Well there you have it, folks. Steam Machines for the win.