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And so it continues. The battle of the reso-wars rages on with all the intensity of angry bulls running through the streets of Spain after getting a taste of Mountain Dew and the spicy new brand of Doritos. News has surfaced confirming that the resolution disparity will continue between both the PlayStation 4 and the Xbox One like the divorce rate in the United States, as Shadow Warrior will be 1080p and 60fps on the PS4, but only 900p at 60fps on the Xbox One.

The news comes courtesy of an interview that GamingBolt conducted with the CEO of Flying Wild Hog, Michal Szustak, as well as the lead programmer Krzysztof Narkowicz, who spoke out about the game making the jump from PC to consoles.

Narkowicz told GamingBolt that...
“Shadow warrior is a fast paced game, so it was very important to have 60 fps. Also we didn’t want to cut any graphic features, so we decided to use 900p with 60fps,”

Oh, so the Xbox One gets stuck once again with resolutions so poverty-stricken that even Burundi looked at the number in shame, and that country is so poor that it makes Afghanistan look like Dubai.

Now this trend of games barely hitting 900p and falling short of 1080p will be something the Xbox One will struggle through its entire lifespan, just like Sean Bean stuck in a movie career where he's lucky he's still breathing by the time the end credits roll.

Nevertheless, the PS4 ran into a few roadblocks as well, as Narkowicz points out that the low clock speeds of the octo-core APU in the PS4 posed a few problems, but they managed to work through it like parents work through their little girl's addiction to Justin Bieber music. Don't worry, guys, it's just a phase. They'll give up the Biebs once they realize he'll soon be old enough to be a very young father.
“Mainly CPU issues, as our engine didn’t scale for more than 2-4 cores. This required a change of threading architecture and many parts of the engine needed a rewrite,”

Most games are made these days for quad cores, so it's not surprising that we're seeing a lot of reliance on the PC's lead as a development platform take a toll on some console ports.

Hopefully, we won't see games made specifically for the PS4 and Xbox One get back-ported to PC in piss-poor form with righteously bad CPU optimizations, sort of like GTA IV. Anyone remember that mess when it first launched on PC? If you don't remember, then you were spared a nightmare no one should have to endure... it was most definitely worse than seeing Steven Seagal at a clothing optional beach in Rio de Janeiro.

Shadow Warrior is due for release this summer on the PlayStation 4 and Xbox One. It's already out and available for digital consumption for anyone with an able-bodied enough PC to run the game. Again, if you have 4GB of RAM and a quad-core processor, you're already eligible to enjoy the game in all its 60 frames-per-second glory.

For more information on Shadow Warrior, feel free to pay a kind visit to the game's official website.
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