[Update: The developers respond to the Xbox One's lower resolution]
The upcoming release of Thief for last and new generation home consoles will supposedly run at native 1080p on the PlayStation 4 and native 900p on the Xbox One. The resolution discrepancy sure is a heck of a lot smaller than that of Metal Gear Solid V: Ground Zeroes.
According to Jeremy Konrad from Furious Fanboys, who has played an early review copy of the game, Eidos Montreal's Thief is running in full 1080p HD at 30 frames per second on the PS4 and only 900p at 30 frames per second on the Xbox One, acknowledging this in tweets picked up by Gamepur...
Quite naturally, this followed Shinobi602's claims that The Witcher 3 and Watch Dogs will both share resolution discrepancies between the PS4 and Xbox One, too.
Keep in mind that Eidos has not confirmed the final resolution of Thief for either system, but they did mention earlier in 2013 that the game would be hard-locked for both consoles at 30 frames per second.
Given that this resolution news seems to put the Xbox One in even more dire straits, Conrad caught a lot of flak for being anti-Xbox, to which he replied...
Funnily enough, the PS3 was undergoing the exact same kind of scrutiny for years since it was also the more expensive console outputting lesser resolutions than the Xbox 360, as noted in this old piece by CVG, where the discussion of sub-HD came into play.
Ironically enough, the Xbox 360 was hitting native 720p years ago, which is the sort of thing that makes a lot of the news about the Xbox One hitting those same numbers look so disparaging.
In fact, Conrad pointing out this very thing in regards to price to performance ratios...
I couldn't agree more.
I can't imagine paying $500 for a brand new PC and it pretty much runs games equivalent to, or slightly better, than how an eight year old PC runs them, with the exception of coming with a Blu-ray player.
While Conrad's claims should be regarded as rumor until proper benchmarks are run – and you'll only have to wait until next week for that to happen – it does fit in with current trends of games like Titanfall running at 792p and a host of other multiplatform games also running at par-HD resolutions. He also repeats what insiders Thuway and CBOAT mentioned both last year and earlier this year, about the Xbox One's GPU and eSRAM preventing the console from fully engaging 1080p throughout this eighth generation of gaming, something that was corroborated by the developers of Rebellion Games.
Of course, though, if you want true HD beyond decade old resolutions, you'll probably want to stick with PC.
Staff Writer at CinemaBlend.
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