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I don't think the flameproof jockstrap has had more use than it has this year. With all the rage-worthy news popping up there's probably a statistic somewhere showing how much use the flameproof gear has been put to use compared to prior years. Anyway, a new study from the research team at Brock University in Canada (and since it's Canadians doing research on violence maybe we should take it with a grain of salt?) that long periods of playing violent games can affect teenagers to exhibit more aggression and violence than those who don't play violent games.
The Telegraph caught the story, where the research pinpoints prolonged sessions with violent games as the culprit in rising angst and aggression within teens, both male and female.
The study included 1,492 adolescents at eight high schools in Ontario, 51% of whom were female and 49% were male.
According to Professor Teena Willoughby...
"The current study is the first to demonstrate a relation between sustained violent video game play and the progression of aggressive behaviour.
The participants were asked a series of questions, such as how often they pushed or shoved someone when bumped, or how likely they were to react with aggression. Factors such as gender, parental divorce and marijuana were also taken into account.
As pointed out by Willoughby, gamers who are long-time advocates of violent games were likely to lash out with aggression as opposed to those who did not play violent games over long periods of time.
So there you have it, folks...this rather vague and non-distinct study kind of proves that violent games lead to higher outputs of aggression from teens. I guess we all need to ignore home factors such as trickle-down stress from parents dealing with an unforgiving economy, sexual tension, gender identity, race identity, puberty and all the other intangible intricacies that come along with those unanticipated teen years. Pimples, anyone?