The big concern over next-gen gaming is whether or not games will maintain 60 frames per second and will be available in 1080p. The game is currently free-to-play on Steam and other digital portals right now, but it will be part of the launch line-up for the PlayStation 4 this holiday season.
The game is pretty wicked when it comes to the visuals and offers gamers the sort of unique bio-armor you might see from famed animation directors Yoshiaki Kawajiri and Hiroshi Watanabe.There's a really awesome biomechanical feel to the warframe designs that players will endow in order to do battle against a hostile alien race.
In a pretty detailed editorial by IGN, creative director at Digital Extremes, Steve Sinclair, talked about working on games such as The Darkness II, Dark Sector (the spiritual predecessor to Warframe) and how Microsoft's prevention of indies self-publishing on the Xbox One led them to find support from Sony. He also further mentions...
It's a pretty sad on Microsoft's part that they would be willing to forgo so many awesome games that are now arriving on the PS4 later this year. While I’m content with the PC version (unless they add something like split-screen for PS4) it's a nice sign by Sony that they want to adopt as many third-party players as possible to boost prestige and the starting library of the PlayStation 4.
Given the Xbox One's consumer policies and a rather limited line-up of launch titles compared to the PS4, it's going to be an uphill struggle for Microsoft to win over the core audience.
And even though Warframe has moderate review scores (mostly with the game's repetition and lack of story depth being the only drawback) it has garnered quite the following. Also, the game should be in tip top shape by the time it releases this fall on the PS4. Now can someone convince devCat and Nexon to port Vindictus to the PS4 as well?
Staff Writer at CinemaBlend.
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