Here's What Big Daddies Look Like In BioShock: The Collection

New gameplay footage is being released already for 2K Games' remastered re-release of the BioShock trilogy. There's just over a minute of gameplay featuring the first look at the upgraded, new and improved Big Daddy. Check it out.

IGN posted up the footage, giving gamers a view of BioShock: The Collection running at 1080p and 60fps. This is supposed to be the standard for both the home console rendition on the Xbox One and PS4, as well as on PC.

The video starts early on in the game, when players are still being strung along, learning the ropes and learning about the Little Sisters and Big Daddies for the first time. Players are making their way through a ceiling walkway while narration from Atlas explains the role of the Little Sisters and how they came to be within the world of BioShock.

After the player makes their way down the steps into the booth opposite of the Little Sister, a Thuggish Splicer comes charging into the room in an attempt to kill the Little Sister and extract the ADAM from her in order to grow stronger. Before the Splicer can complete the task, the Little Sister lets out a shrieking yelp signaling for her guardian and protector to leap down. We get to see a Big Daddy go one-on-one with the Splicer. After taking a few revolver shots from the Splicer, the Big Daddy throws a chair at the deformed thug and then proceeds to charge in, knocking the man against the wall, proceeding to drill through his mid-section and then smash his head through the plexiglass.

It's been a really long time since I've played the original BioShock, but I had completely forgotten about the introduction to the Little Sisters and Big Daddies. It was an introduction that really set the tone for the rest of the game, signifying that if players wanted to get stronger they would have to kill Little Sisters. And in order to kill Little Sisters they would have to throw down with the Big Daddies.

The interesting part about the Big Daddies in BioShock was that they weren't all the same, and each one was like facing off in a boss battle. The fights could last for a really long time, and if you weren't properly prepared it was sometimes impossible to beat them. This was one of the rare times in a horror-shooter where the player had to play smart and think tactically about they engaged each enemy.

One of the other cool parts was that sometimes players could come across Little Sisters and Big Daddies battling other Splicers, autonomously. You could join in, either helping the Splicers or helping the Big Daddies, or helping no one at all. The choices in the first BioShock -- determining who to kill and who to let live -- actually affected the game's ending. So it was something to deliberate on throughout the play experience, especially in regards to whether or not it was worth killing the Little Sisters to get strong enough to survive against some of the more powerful Splicers. There were no shortcuts or easy answers in BioShock.

Gamers will get to experience the remastered version of the original, along with BioShock 2 and BioShock: Infinite when the games release on September 13th for the PS4, Xbox One and PC.

Will Usher

Staff Writer at CinemaBlend.