Bethesda Creation Club

One of the big new features for Bethesda's games is the Creation Club. It's available right now for Fallout 4 and for The Elder Scrolls V: Skyrim. The Creation Club will allow gamers to easily access various high-quality mods that have been made in collaboration between modders and Bethesda's developers.

The web portal for the Creation Club is live right now on the official site, explaining to gamers exactly what its role is and how it works.

Basically, it's a game portal for both Fallout 4 and Skyrim, containing lots of new weapons, items, and gear created and curated by Bethesda Games Studios in collaboration with community creators and modders. The material featured on the Creation Club are designed to work with both games as add-on content, not mods.

This new content includes weapons, apparel, locations and decorations, new characters and companions, new creatures and mounts, and new gameplay types such as survival mode.

The content is paid-for content, and gamers will use "Creation Credits" to purchase items from the in-game digital marketplaces. Bethesda also handed out 100 free Creation Credits just for logging into the Creation Club store for both Fallout 4 and Skyrim, whether you log into your account from Steam, the Xbox One or the PlayStation 4.

For PlayStation 4 owners, the credits will be added across each game, whereas for Steam and Xbox One owners the credits will be shared across the account.

It's also possible to join the Creation Club as a creator and contribute to the development of modifications and new content for Bethesda's games that support mods. Sadly this does not include games like Dishonored 2 or Prey, even though some people would probably love to create new content for both titles. Heck, I'm sure Doom would be even more popular if Bethesda allowed for third-party modifications.

For now, the Creation Club is limited to Bethesda's two most popular mod-friendly games. You can apply to become a creator and work with the development team to create new content and receive an incentive for the work that sells.

Some people have criticized this new method as a way for Bethesda to make money on paid mods. Others see it as an opportunity for modders to make money on their hard work. There's definitely a lot of fury and wrath shared in the comment section about the Creation Club and its intent.

While Bethesda claims that Creation Club isn't paid mods, it's still originally created, modded content that's paid for. The company, however, is trying desperately to distance itself from the "paid mods" fiasco that happened a while back for Skyrim, which is why this new initiative is called the Creation Club.

Whether or not it will turn out to be a huge success remains to be seen, but the Creation Club was a pretty big talking point at this past year's E3, so we'll see if PC and console gamers adopt it with open arms or if there will be a massive uproar of rejection like with the paid mods.

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