With L.A. Noire prepping for release on the Nintendo Switch for the very first time in the history of gaming, some new info has been made available that reveals one major way that L.A. Noire has changed in the remastered version.
As you can see in the video trailer above that Rockstar recently had Nintendo post on its official YouTube channel, the game no longer has the 'Truth,' 'Doubt,' and 'Lie' options in the dialogue sequences. Instead, the options now include 'Good Cop,' 'Bad Cop,' and 'Accuse.'
In the original version of Team Bondi's L.A. Noire you would use 'Truth' to affirm with the suspect that they were telling the truth about a matter. 'Doubt' was used to question them further about what they just said. 'Lie' was used to blatantly call them out on what they've said and get them to confess. It was always risky using the dialogue system, because it could drastically affect the outcome of a case, and in some ways it was made even more difficult because the game wanted you to rely on the expressions of the actor's face to tell if they were lying or telling the truth, which was difficult because some people would overact and others were a bit stolid in their performances.
But, changing the system to 'Good Cop' and 'Bad Cop' definitely makes it easier in terms of how players will address the questioning of a character. 'Accuse' is still fairly self-explanatory, and is the equivalent of the 'Lie' feature from before. Of course, the giant lettering on the side also makes it more obvious how to address the different characters during conversations.
In fact, the whole setup for the way the dialogue is handled has been completely overhauled, with gamers no longer having the options floating as button indicators around the suspect's face or around Cole's face. The options are now bold and big on the side of the screen, making it hard to miss what they are. The setup appears to be specifically tuned for the Nintendo Switch's portability and people who will be playing L.A. Noire while on the go.
This is further verified with the trailer focusing on features like touchscreen controls, which ties into the new dialogue UI. Players will be encouraged to tap the screen to flip through notes, select dialogue options and examine crime scenes.
As far as performance is concerned, the game looks pretty good on the Nintendo Switch, but this, obviously, comes at the expense of the limited memory on the system. Gamers will need a heck of a lot of free memory whether they get the game on cartridge or via digital download. Both methods will likely require an SD card if you plan on getting L.A. Noire for the Switch, given that the whole game can't fit on the Switch's limited hard drive and there's an additional day-one, multi-GB patch required if you get the game on cartridge.
Regardless of the tech specs, you'll be able to experience some of the new features the game has to offer when it launches on November 14th.
Staff Writer at CinemaBlend.
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