There have been some rumblings happening within the industry as of late as far as resolution and frame-rate go. Compounding onto the resolution wars is a brand new scandal involving the potential delay of The Amazing Spider-Man 2 for the Xbox One.
To help assuage some of the fears about the way the game runs on Microsoft's console, Beenox, the developers behind the game, recently came forward to make it clear that Amazing Spider-Man 2 will run at 1080p and 30 frames per second, with the official Twitter account stating...
Well that clears that up. There were worries (or rather, there are still worries) that the Xbox One may be delayed due to the resolution issue, and that perhaps Beenox isn't quite able to hit parity for the game at release, and due to Microsoft's release parity clause, the game is being withheld from the release schedule for now. Previously, the parity clause caused Ubisoft and Infinity Ward to release Assassin's Creed IV and Call of Duty: Ghosts at 720p on the PS4 with a post-release patch to upgrade the resolutions to 1080p.
Of course, we can't know for sure what the hold up is, only that there is an indisputably evident delay of the Xbox One version of the game.
As mentioned in the article about the game's hold-up, Activision released a statement about the game's delay, which Beenox reiterated on their official Twitter account with a slightly extended (though very generic) response from the company, saying...
This prompt led many to believe that everything wasn't as rosy as Activision and Beenox had been letting on. PlayStation Universe came across an image on Reddit for the official description of the game on the PS4, which clearly shows that the game is 720p HD. This in turn led gamers to speculate that perhaps there was either trouble in paradise or perhaps there was a listing error and the person who wrote the description page for the PS4 copied and pasted it from an Xbox One game.
Of course, Beenox was quick to reiterate the game's resolution, noting in an updated that...
This still doesn't absolve the situation with the Xbox One, of course. There's barely two weeks left to get the game primed and ready for release across old-gen and new-gen consoles alike, and the Xbox One still seems to be off the table.
There's a running rumor that while 1080p and 30fps might be the target render for both the PS4 and Xbox One, that perhaps the Xbox One isn't quite getting there just yet and requires some tweaks or a post-launch patch. Of course, no one knows for sure if this is actually the problem, but given that resolution has been a perpetual issue for the Xbox One, I wouldn't put it past Microsoft's new-gen console.