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New gameplay footage has emerged for Forza Motorsport 5 featuring the game running in real time on an Xbox One, no high-powered Windows 7 computers or supped up kits running Nvidia GTX 780s... nope, we're looking at actual footage from the Xbox One and you can too.
The video comes courtesy of Press Start where they managed to get some hands-on time with Forza 5 at the EB Expo, where Microsoft was still trying to win over skeptics, haters, Xboned victims and fanboys alike.
For those of you who have already wiped the blood from your orifice and stuffed a napkin up there, there's nothing to see here that you haven't already seen and Microsoft already has your pre-order, so you can mosey on over to the next article. For those who still need convincing... the game runs at the same resolution as before and – even though YouTube has trash compression and you can't see it – the game holds steady at 60 frames per second.
I must admit, though, by comparison to some other racers on the horizon you can clearly see where Forza 5 manages the resolution and frame rate, but lacks some of the polish that we've witnessed in other high-end racers... specifically, Project CARS.
While Project CARS on the Wii U may be limited to 720p at 30 frames per second, we at least know the game contains per-particle shadowing effects and multi-threaded shadows. We also know that the game maintains a close parity of visual effects possible on the high-end renditions from PC, which is great news for Wii U owners looking to own a game that proves it's as next-gen as Nintendo needed the console to be.
In the case of Forza 5, the game basically comes across as a high-resolution version of Forza 4, with stabilized frame-rates of course. Now, that's not a bad thing if all you're looking for is a visually upgraded version of a current-gen game... but is Forza Motorsport 5 actually next-gen in any form or way other than being a sequel on Microsoft's next-gen console? No. It's about as next-gen as Wind Waker HD on the Wii U.
On the other side of the next-gen barrier, we have games like Project CARS sporting visual changes in tire pressure, shock physics, full racing grids with more than 30 cars on screen, physics-based track particles, real-time light propagation and shadow casting, day and night cycles for each track, proper weight distribution and detailed damage physics for some of the models. In other words, Slightly Mad Studios, on a smaller budget, managed to squeeze more into the Wii U version of their high-end racing game than what's going to be available in the Xbox One version of Forza 5. That kind of says a lot.