Subscribe To Project CARS Trailer Preps Xbox One, PS4, Wii U Gamers For Greatness Updates
I've already subscribed
Hailed by the gaming community as the one true next-generation simulator, Project CARS' community has unleashed a brand new trailer to promote the game and basically verify that PC and console gamers are in for a great time come this fall.
The video is a collage of moments taken directly from the game. And before anyone says “Yeah, but those are PR bullshots and stock footage cleaned up to look cool!” take note that all of what you see in the video is taken from in-game footage recorded by actual gamers. Yes, actual gamers who actually play the game.
A lot of times people are under the impression that it's all smoke and mirrors like Microsoft at E3, but that's not really the case. The video footage is as honest as it gets, and you can even find equally high-quality videos of gamers laying down some mean lap times while rocking some high-end sports cars around some world-famous race tracks. Like the one below, which was just posted today:
As you can see, the game looks and runs marvelously. Actually, it looks and runs even better than what you can see in the terribly compressed YouTube videos, because it can reach up to and go beyond 60 frames per second. This means that it's an exceptionally smooth and realistic experience unlike any other game on the market.
The team at Slightly Mad Studios also focused heavily on the game's physics. As you may have noticed in the videos, there are a lot of slight nuances to the way the cars handle and perform, which adds a lot of depth to the overall focus and feel of the races. You have to compensate for turns, you have to adjust braking based on slopes and hills, you have to know when and how to accelerate out of turns and you'll need to be track-aware at all times to avoid collisions that could both visibly and functionally damage the way the car handles. You can even partially see how it operates in the video below.
Project CARS was crowd-funded back in 2012, hitting an impressive goal of $4.7 million U.S. dollars. The team entered full production and are now aiming to bring the title to the PlayStation 4, Wii U, Xbox One and PC by the end of 2014.
If you would like to find out how to get in on the pre-alpha and play-test the game or simply learn more about the game and its features, feel free to visit the official website.