Witcher 3 Patch Fixes Graphics, Hair
One of the really big issues that plagued The Witcher 3 just before release was a lot of talk about the game being downgraded. This was coupled with the recent problem of the GameWorks issue where the HairWorks caused AMD cards to just tank in performance. Well, CD Projekt Red has heard all the complaints and are attempting to address some of the issues.
The company recently released a new patch for The Witcher 3, as noted by Blues News, where a number of fixes have been made to the game following all the complaints about downgrades and performance issues on AMD cards.
So what has CD Projekt Red fixed in The Witcher 3? Well, they have a list of some of the fixes ranging from stability and UI improvement, to cutscenes being better optimized so they run and perform more smoothly across PC hardware.
One of the really big and noticeable differences between the 2013 gameplay showcase for The Witcher 3 and the actual release was the grass and foliage... and the team has improved the grass and foliage pop-in after tweaking the density setting. As mentioned at the top of the article, the Nvidia HairWorks performance has also been improved, which should make gamers who enjoy high-tessellated hair rest easy... assuming you have an Nvidia GPU.
They've also improved the 16x anisotropy sampling on the Ultra preset so it actually looks like the textures are made out to be sharper and clearer. This was probably one of the biggest issues in the graphics comparisons for The Witcher 3 that was made apparent given that the textures barely changed from “Minimum” to “Ultra” save for in one scene. CD Projekt Red did mention thereafter that the graphics would receive a bit of a bump up following the day-one patch.
Additionally, blood particles now appear properly after killing enemies and further options have been added for a variety of post-processing effects, allowing players to choose from “Low” and “High” in addition to turning them off.
Apart from the above mentioned features being fixed, The Witcher 3 has mostly undergone a lot of corrective maintenance issues such as menu handling, stamina regeneration fixes, map focus, some missing translations and some issues with the dialogue selections.
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The teething issues of this AAA title have been made very apparent and pronounced in the gaming media sectors, mostly because of a lot of gamers sitting on edge after so many other titles have come out and day-one buyers were burned bad with products not working or day-one glitches preventing them from enjoying the title to the utmost. However, CD Projekt Red has been fairly forthcoming about a lot of these problems and have been working in hand with AMD and Nvidia to offer fixes and patches as quickly as they can to address some of these problems in The Witcher 3.
According to the Witcher website post, the console version of the game will receive a patch shortly to address some similar issues. The game is available right now for the Xbox One, PS4 and PC.
Staff Writer at CinemaBlend.
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