The following feature dives into multiple spoilers for Zack Snyder's Justice League. You have been warned!
After years of waiting, Justice League finally is in theaters! Batman (Ben Affleck) and Wonder Woman (Gal Gadot) are building their team of metahumans, ready to defend the planet now that the Man of Steel, Superman (Henry Cavill), has sacrificed himself to stop Doomsday. And reviews be damned, you went to go see Zack Snyder's superhero ensemble team (or, you skipped our spoiler warning and are reading ahead in preparation).
Good. Despite the fact that there are missteps in the maiden voyage of DC's league of super friends, Justice League still gets a number of things right, and provides enough of a foundation to once again have us believe that future DC films can continue to course correct and give these heroes the types of big-screen adventures that they deserve. You won't see Steppenwolf on this list. Instead, here are four things that really worked in Justice League (and one that didn't), starting with:
Cyborg's powers, and his overall look
Because he's the newest member of the team, and a DC hero with less name recognition than, say, Aquaman or Superman, I really wasn't sure how Cyborg was going to translate to this team. Also, because of his design, the bulk of Ray Fisher's appearance had to be digitally rendered. (I visited the Justice League set. I saw Fisher in his leotard. He's mainly CGI.)
And yet, Cyborg walked away as one of the most interesting members of the JL, because his powers are out of his control, and connected to the Mother Box tech that Steppenwolf seeks to acquire. Cyborg didn't choose to become this monster -- it was the decision of the "monster" he calls father, the head of S.T.A.R. Labs. And even as the movie progresses, his powers evolve... in ways that surprise him. I felt like Justice League scratched the surface of what DC can do with Cyborg, and I left wanting to see more. Great final shot, where he finally perfects his costume, too.