GAMING BLEND

Project CARS Video Features Brands Hatch On Max Settings

By William Usher 2014-01-12 12:25:53 discussion comments
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New gameplay footage of Project CARS has emerged featuring the game taking on the famous British race track called Brands Hatch. The video is accompanied by a collection of new community-provided screenshots as well.

The new in-game video comes courtesy of Team VVV, or Veni Vidi Vici, the racing enthusiast video game website. The footage features in-game play as well as a small video capture of off-screen play as well, so you can see how responsive the game is compared to the input from racing wheels. As the video showcases, it's basically a 1:1 response time, so it's not like playing some other racers out there with piss poor response timing or playing something like The Fighter Within with Kinect.

As usual, the graphics look pretty slick, the physics are dynamic enough and the racing AI appears a lot like the first two Forza games where they were completely unpredictable and somewhat bred from the likes of roughhouses. That early flip that occurs against one of the AI was pretty sick; but it's tough to tell if they aim to retaliate depending on if the damage is set high enough where wiping out puts the racer out of commission or just sidelines the vehicle enough where it takes time to catch back up to the racing line.

Now, usually Project CARS receives tons of positive praise, mostly because it's an indie title and made under a budget of $10 million but looks like it's worth a heck of a lot more. But when thinking about critical aspects of the gameplay pointing out anything that seems like it could impede the gameplay it's hard to find something to criticize. This is actually a good thing.

As far as graphics are concerned, there's nothing I could readily point out and say that the game doesn't do well (the smoke blending could be slightly better, though, from burnouts and dirt-riding). As far as handling goes... well, you would actually have to play the game first-hand to point out handling flaws. As far as gameplay options go, it already has plenty of tracks, cars and livery editing. For discerning gamers, there isn't much of anything negative to report and that's a brilliant bit of news for anyone looking to invest in the game.

The only thing we really need to see more of is the multiplayer. It would be nice to see events like iRacing taking place in Project CARS.

The game is set for release in late 2014 for the Xbox One, PS4, Wii U and PC. You can check out a few new screenshots below or visit the official website to learn more about the game.
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